I have lots of stuff I want to get done, to help stabilize the information in circulation. So I made this thread to start checking it off section by section. Some of this might already be known or available, if so link me. <3
1. The 50 panties collection for streetpassing.
1a. We need to catalog what can be had, and what the number is to everything. Not one scrap of clothing can be left out.
1b. Do we have to streetpass other SK2 players, or will just anyone with a 3DS do? The rarity of this data depends on this little fact. . .
2. Outfits and unlock conditions. The sooner we complete a catalog the better.
2b. If any is released, DLC list and pictures INCLUDED. Customer buying guides always welcome.
3. Character Move List, Combos, Secret Arts, Fighting Tips, and all Union Attacks (and if necessary, Tier List), because this may involve life and hometown, but it also involves BEATING THE SNOT out of EVERYTHING THAT IS NOT YOU.
3b. Dangerous foes, tough mission tips, boss weakspots etc. as needed. Spoilerproof where possible. Such as the "Hop-Double Dash or use an Aerial Super when you see the shadow of a Kite Enemy above you!" from SK Burst. Valuable info.
4. Mission list, unlock requirements, tips on clearing, list of optional missions etc.
4b. Challenges and rewards for clearing.
4c. DLC missions and rewards.
5. Special "Life and Hometown" ninja harassment guide. How to annoy, pick on, embarrass, humiliate, etc. in all ways possible.
5b. How to destroy clothing in the dressing room and/or other secret features.
Since our lucky european buddies will be able to enjoy the amazing game that Deep Crimson is this week, here are:
The things you guys must know before playing it
- Putting aside the story missions, you have all the Hanzo girls available since the start of the game, so you're free to repeat any cleared mission with them as soon you get at the hub level.
- The story mode is a continuous affair with no real break until the end of the first chapter, so if you wanna return to the hub and change stuff around, save or grind some levels for your characters, just abandon your current mission via the pause menu.
- Is strongly recommended that you turn off the clothe-breaking cutscenes on the configuration menu. It does wonders to improve the game experience.
- The homing kunai (A button) is your best friend. A light tap will prompt your character to throw a Kunai at the nearest enemy and then she will teleport towards them (similar to Vergil's sword trick on DMC4:SE), with the proper rythm you can go between every enemy on screen without stopping. This will make short work of airborne enemies and even works with offscreen enemies.
- Unlike Burst or Versus, Deep Crimson lacks a proper "limit break". Its combo breaking tool is simply press the X button (hard attack) on the air. This will make your character to do a ground pund that will send any enemies in its range, flying. Leaving them at your mercy. It can be spammed so you can cheese the game difficulty with it. Not recommended though.
- Frantic mode has been reworked into a special mode similar to DMC's DT. To access it you just need to be in shinobi mode with your scroll bar filled and press down on the D-pad. This will buff your character stats and give you infinite scrolls. In this mode your health will decrease over time but it can be filled by landing hits on the enemy.
-Deep Crimson also does away with the Yin/Yang/Flash mechanic present on previous games. The perks found on those modes have been relocated on the new stance system and are character specific.
-All the girls have been overhauled from their previous iterations, stats have been rebalanced and now you have at your disposal a mechanic very similar to BB's drives or Injustice's special attacks. X has gone from strong attack to have different functions depending of the character. There are three variants: Some characters like Asuka or Homura just get the breach art introduced on Versus, other characters like Daidouji or Hikage activate a stance -By pressing X and spending one scroll they will let go a burst of damaging energy and will get a tweaked moveset and character specific perks. The last variant adds a new gameplay mechanic and is exclusive to Mirai and Haruka. Haruka has a robot at her disposal now and by using it to attack it will get red over time, you have to press x regularly to cool it otherwise it will explode and leave Haruka vulnerable for a few seconds (The steam released by the robot is damaging to the enemies). Pressing X while playing with Mirai will make her shuffle betwen three different weapons: gumbrella, grenade launcher, gatling gun. Each weapon has its own moveset and propierties.
- The game counts with a pretty handy tutorial and training mode accesible via the "Mission" menu. Take advantage of it!
-Oh right, I forgot. You can also set on the options menu if you want the in-game cutscenes to carry over clothing damage and the customization you've done to the characters.
Chapter 1. This chapter suffers from some serious difficulty spikes.
1-1. Asuka: This mission is really easy. Clearing it gets you Asuka's Voice, Hairstyle, and Outfit. You also get a set of unlocks including a handful of pictures and music.
1-2. Ikaruga: This mission is also rather easy. Yomi's attacks are slow and ponderous, and if hurry inside her attacks, and use your supers, you'll have no challenge wrecking her. Ikaruga's Voice, Hair and Clothes are yours.
1-3 Katsuragi: This fight is extremely difficult for fight #3, especially if you want perfection and you're a button masher. Kat's attacks are narrow and easily slip off the enemy. Meanwhile your opponent, Hikage, will break through your attacks over and over, and deal a lot of counter damage. Time your supers carefully and dash away FREQUENTLY. Use your aerial heavy attack to kick her into the air as much as you can. At least you get Kat's clothes - and hair, voice.
1-4 Yagyu: Average difficulty. The trash mobs can be harder than Mirai. Get the hang of the large range of Yagyu's weapon. You get Yagyu's hair, voice and clothes.
1-5 Hibari: Also a reasonable-difficulty fight. You get Hibari's clothes voice and and hair.
1-6 Asuka: Moderately tough, no prize though for beating Homura.
1-7 Asuka: This fight is about staying alive and tickling Orochi until the conversation in the background carries forward enough. It's... actually just like the fight from Senran Kagura vs. Orochi. When he leans back, double jump. If he glows, dash away. Try to stay near its back leg, and stay away from the tail, he can attack with that. Once Asuka feels the love of Life and Hometown, your health and energy will overflow. Spam specials and take the dragon down.
You get a slew of new costumes - Shrine Maiden, Bunny Girl, Cheerleader, Short One-Piece, and Flirty Maid.
That's Chapter 1. Chapter 2 takes you across the fence...
Last Edit: Sept 17, 2015 2:19:43 GMT -5 by silverbel
Chapter 2 quickly adds all the Hebijo costumes in 3 missions, but then plows you through 7-8 more with no rewards aside from a steady drip of music and plot pictures.
After clearing Chapter 2, you are given the Cheongsam, Pajama, Sorceress, Kimono, and Ribbon Dress costumes as well as another handful of accessories.
The early missions pose moderate challenge only, with the challenge dropping away to nearly nothing as you start into the pair Hebijo invasion missions. But it WILL spike back up again on Homura's Solo mission, followed by her pair missions.
Clear both of her Pair Missions and victory is yours - the way opens to Chapter 3.
3. Priority and damage is something you have to wrap your head around in combat. Each character features high priority attacks in their strings, and generally speaking, low "stick" attacks have high damage and high combo count, driving up EXP. The fastest way to reclaim control of the tempo is a Short Hop - to - Heavy Attack, which drives foes back in a fashion similar to a Limit Break. Weaker enemies will be driven airborne by this, where they can easily be followed by tapping R and then comboed in midair.
But tougher foes will not give way so lightly - mistiming an R pull will waltz you right into their comboes, and they tend to recover from knockbacks easily. A patient mind can read their opponent's strings, and evade their Supers. Hold a direction and Tap R to slide away from the battle. Remember, whenever possible, to move forward to avoid, so you can continue to see and follow your enemy clearly.
Low priority moves include fast attack strings, followed by heavy attack strings, followed by the Hop Heavy attack, followed by Tag Counter when pair fighting, followed by Supers, capped by the Short Dash.
Other moves fall in this spectrum. Be aware that engaging the Hop Heavy, Tag Counter, Supers and Short Dash all lock your character into moves. Supers burn super meters. Hop Heavy clears enemies away, but you can't move for a short time afterward, which can make you vulnerable to projectiles in particular. The Tag Counter interrupts your ally's actions which can weaken their damage, and put them in harm's way as well against stronger opponents.
With that said...
Homura's solo mission is perhaps the toughest stage of the block. The constant projectiles and harassment and huge number of enemies makes Scarlet Homura nearly a joke in comparison. I suggest charging up and then going Frantic in both fights.
The "mini-boss" of stage 2 is extremely mean, with a lot of high priority and great recovery. You won't get much for comboes before he comes back at you. Use Tag Counter, LOTS. The Yoma of stage 2 is most easily beaten by spamming supers.
Last Edit: Sept 17, 2015 2:48:21 GMT -5 by silverbel
Every underwear can be put in 30 different colors x 10 (12+) base characters. Each character has their own pattern style. These then are put to the 30 colors and produce a wide range of possible colorations.
As to styles, each costume is linked to a specific underwear style, which the color pattern is then applied to.
That said, by Chapter 2, only 3 root types of underwear style have become available, with minor variations. There's the Bikini top, the Band top, and the Half-Band top.
Most costumes and Hanzo outfits are Bikini Top. Hebijo outfits tend to be Band top, as well as Shrine Maiden, the One-Piece, and Kimono. Katsuragi's outfit is a Half-band bra. This bra appears again when you wear a Ribbon Dress.
I do not know if there's any way to get different base underwear styles. It's rumored to come from streetpass - I have yet to get a single streetpass, though. EDIT: It appears that streetpassing simply unlock MORE coloration patterns to choose from, not new underwear styles.
Last Edit: Sept 17, 2015 3:09:03 GMT -5 by silverbel
Post by tzitzimine on Sept 17, 2015 9:45:31 GMT -5
Pretty cool tech discovered by a gamefaqs user
If you're in the air and hit heavy attack and dash at the same time, you'll do the aerial slam immediately (even if you're early in the jump and shouldn't be able to) and instantly cancel your landing with a dash. This negates sending the opponents flying away so you can immediately follow up with normal attacks.
Post by tzitzimine on Sept 18, 2015 21:27:43 GMT -5
Another thing, the tag utterly wrecks the game's difficulty. You can tag at any point on your combos, so if you tag continuosly not only you will rack a pretty massive combo in a very short time, it will utterly demolish the AI since it won't be able to properly answer at the barrage of attacks. Of course, if you mess the timing, you're gonna be punished BADLY.
Doing this also will make raise affection a breeze, I raised Kat an Hikage from 9 to 50 on just one level
Post by silverbel on Sept 20, 2015 12:26:35 GMT -5
Clearing Chapter 3 gets you the Kindergarten Smock, Military Uniform, Bodysuit, Wedding Dress, and Kimono.
Not too many tough fights in this interesting and dynamic chapter. Perhaps the toughest is a timed joint mission with Yagyu and Mirai - don't miss that 2 and a half minute timer, or you'll be scratching your head as you randomly drop dead, halfway through the mission. Transform EARLY and fight FAST. USE THE RUN function - hold down R and SPRINT from room to room.
There's a great Solo Mission for grinding in Chapter 3, called "Midst of Confusion". In the second room, you fight an evil Yoma and a handful of skulls. The Yoma has a very limited attack range. Also, after knocking off a couple lifebars, it will start spamming a super attack and that attack has a limited range, and the Yoma tends to use it while too far away. Ignore and avoid the Yoma and you can keep killing the skulls. They spawn infinitely. It's for Asuka, but you can train on it with all the characters.
Clearing Chapter 4 gets you the Sexy(pervy) Apron, Tennis Uniform, Towel, Kunoichi, and Campus Queen. You also get some pretty swag accessories, including a few naughty items and some really nice looking wings.
It's a relatively short chapter. Soak it up, because the final chapter is a LONG haul, 20+ missions.
So far, for 30 costumes, there are a grand total of three underwear styles: Bikini top, Banded Top, and Katsuragi Top.
Last Edit: Sept 20, 2015 12:30:24 GMT -5 by silverbel
Post by tzitzimine on Sept 20, 2015 20:40:13 GMT -5
I found a possible oversight on Goza's (the squid youma) coding. You can beat her by simply attacking her main tentacles -the ones she uses to smack you around- on the point they fuse with the ship. They have a hitbox there and due the placement the only thing Goza can do to damage you is spam the ink projectiles but those are barely noticeable. The reason I believe is an oversight is the fact the lock on doesn't acknowledge that hitbox as a target.
Post by tzitzimine on Sept 20, 2015 23:10:08 GMT -5
I'm not entirely sure, but it seems that for hosting a game on co-op you need to actually clear the missions on co-op. I tried to host a game on chapter five and the game told me I haven't unlocked it yet.
Okay, I think I know now how is the deal. The missions available for co-op rely on the progress for both players, if only one has finished the story and the other no, then the only missions available are those unlocked by the latter.
Co-op is SO FUN, I think the game was obviouly though to be played between two players since it feels even more fluid that way. Still, there are some kinks it need to iron, having to manually change the missions and its difficulty is a bit of a drag. Having the option of progress the mission automatically would've been nice. An easy way to communicate with the other player is a must
Last Edit: Sept 20, 2015 23:57:37 GMT -5 by tzitzimine