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Post by [Vitz!] on Feb 16, 2016 7:40:52 GMT -5
I know that this is something that is kinda off topic, but can you also extract sounds and musics from the games? If you record a video with those sounds I think it would be nice to show the results to the public! I also ask this because I can't find the karaoke version of the SK2 theme (Hikari to Yami no Kanata) anywhere! I want to use it for a lot of purposes including making a mashup, so any help would be appreciated! lol I haven't looked into it much. SK2's audio format is BCSTM, I know there is a tool to convert it, but I haven't messed with it much. I'll see if i can do something with it, but I don't know when I'll get to it. You can send it to me without a conversion and I'll see what I can do, but if you feel like converting yourself for learning purposes then go for it! But I also wanna know which program can be used to convert this format. From what I've seen it is a format exclusive for the 3DS.
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Post by JTeghius Kittius on Feb 19, 2016 5:16:26 GMT -5
I haven't looked into it much. SK2's audio format is BCSTM, I know there is a tool to convert it, but I haven't messed with it much. I'll see if i can do something with it, but I don't know when I'll get to it. You can send it to me without a conversion and I'll see what I can do, but if you feel like converting yourself for learning purposes then go for it! But I also wanna know which program can be used to convert this format. From what I've seen it is a format exclusive for the 3DS. the sound format is supposedly almost identical to that of other games on nintendo platforms. games like smash bros might have a different format (BRSTM), but there's a tool that converts all of those appearantly. supposedly this tool: link can play/convert it. I'll pm you some stuff. in other news! have a part of the combat system in unreal 4 now. and a different stage! the different stage is because the hebijo academy had horrible collision issues, and I had some major problems in the project, so I started over from scratch again. stage lighting and materials are pretty ass because i haven't bothered to make them look better with bump and spec maps (Image is in 4K, because I finally have my new machine, and it has a 4K screen)
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Post by JTeghius Kittius on Feb 23, 2016 5:27:31 GMT -5
Very early prototype of SK2's movement and combat system running in Unreal 4.
no sound because FRAPS is silly...
This is something I'm working on because of my studies in game development. the stuff shown is the video is already slightly outdated even though it's just uploaded, because of fixing bugs, and making new additions, fixes and updates to the project.
I hope to be able to show off this off some more soon.
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Post by JTeghius Kittius on Feb 27, 2016 11:07:01 GMT -5
I'm currently Having some issues with 3ds max so for Now I cannot work on the SFM models sadly . they aren't canceled though, I will be making SK SFM models... will do them at some point... anyway, on to Unreal 4 updates! I did quite a lot of stuff! Implemented/fixed: - health (no UI, just debug text), - Hidden Nippo (3 of them!) also didn't add UI for them so it's just debug text showing how many you can do. - the three nippo attacks have different costs just like in the game, - added 2 types of shinovi scrolls that refil nippo count (one of them refils by one, the other by two). - fixed bugs (like asuka's bikini top clipping through her shirt), - fixed bugs in movement system. - added dashing, air and ground dashing. - added dash attack. - updated visuals to always force the "unlit" look, which is closer to sk2 visuals. - added some more sounds (SFX). - asuka now actually has eyes! look at these pretty eyes and another big feature I implemented, which I hinted at a little earlier I added "Health"... well... along with the health I added (not yet the ability to die), but clothing breaks. break level 1 (torn shirt and skirt): break level 2 (bikini): Stay tuned for more~! <3
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Post by JTeghius Kittius on Mar 3, 2016 16:04:13 GMT -5
IKARUGA-CHAN! THAT'S NOT HOW YOU WIELD HIEN!!!
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Post by [Vitz!] on Mar 3, 2016 16:36:28 GMT -5
Something is wrong with her head too.
Also this way Ikaruga can go full Rules of Nature.
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Post by Konpeki Umi on Mar 3, 2016 16:56:31 GMT -5
I hope you haven't given up on the whole SFM project because I could really use some Senran Kagura models to practice animating with that aren't MMD models (the amount of coding just to get them to function properly on the Valve engine is an excruciating process). Keep up the good work. ^^
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Post by JTeghius Kittius on Mar 3, 2016 17:28:19 GMT -5
I hope you haven't given up on the whole SFM project because I could really use some Senran Kagura models to practice animating with that aren't MMD models (the amount of coding just to get them to function properly on the Valve engine is an excruciating process). Keep up the good work. ^^ in my post above the ikaruga picture I said: I'm currently Having some issues with 3ds max so for Now I cannot work on the SFM models sadly . they aren't canceled though, I will be making SK SFM models... will do them at some point... EDIT: I might ahve found a workaround for the problems I was having with 3dsMax... So I might be trying to get back to the SFM models soon-ish. not making any promisses as I'm not sure if the workaround solves the issues. But again the SFM models aren't canceled, and I'm still planning on making and releasing them Something is wrong with her head too. Also this way Ikaruga can go full Rules of Nature. it's using the wrong head model, correct texture though... Currently it's still using Asuka's face, but with Ikaruga's textures applied to it. I needed something to have as a test for the character switching mechanic, and it's easier to test/implement with two different characters
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Post by Bakuhatsu No Usagi on Mar 5, 2016 8:11:01 GMT -5
IKARUGA-CHAN! THAT'S NOT HOW YOU WIELD HIEN!!! Good work! :like: And I can easily see why you are using Asuka's face and Ikaruga's textures. I also do this with some of my models on XnaLara.
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Post by JTeghius Kittius on Mar 6, 2016 14:28:02 GMT -5
Good work! :like: And I can easily see why you are using Asuka's face and Ikaruga's textures. I also do this with some of my models on XnaLara. Thanks and yeah it's a pretty common thing to do. the face models in SK2 are all pretty similar. anyway new progress video this time with sound!
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Post by Bakuhatsu No Usagi on Mar 7, 2016 14:37:55 GMT -5
Good work! :like: And I can easily see why you are using Asuka's face and Ikaruga's textures. I also do this with some of my models on XnaLara. Thanks and yeah it's a pretty common thing to do. the face models in SK2 are all pretty similar. anyway new progress video this time with sound! Ohhh! That's awesome! Good work there!
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Post by JTeghius Kittius on Mar 7, 2016 15:19:02 GMT -5
Thanks and yeah it's a pretty common thing to do. the face models in SK2 are all pretty similar. anyway new progress video this time with sound! *video Ohhh! That's awesome! Good work there! thanks :3 I have been putting quite a bit of time into making this xD to those who mainly look at this thread for SFM models I'm currently attempting to resolve my 3DS MAX issue so I can get back to making SFM stuff (and thus make the SK models ) If I can get it working any specific character requests to do first?Edit: issue was not resolved :/ I might have a (temp?) workaround. how do people feel about me porting the bodies, heads, and hair sepperately. this would allow for customization in SFM. and you could attach the heads & Hair to any body you'd want... another benefit to this is that i'd be able to ensure all models keep their original rigging otherwise I don't know when I'd be able to port models to SFM again. could be a very long time, if at all.
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Post by Bakuhatsu No Usagi on Mar 8, 2016 8:44:31 GMT -5
Ohhh! That's awesome! Good work there! thanks :3 I have been putting quite a bit of time into making this xD to those who mainly look at this thread for SFM models I'm currently attempting to resolve my 3DS MAX issue so I can get back to making SFM stuff (and thus make the SK models ) If I can get it working any specific character requests to do first?Edit: issue was not resolved :/ I might have a (temp?) workaround. how do people feel about me porting the bodies, heads, and hair sepperately. this would allow for customization in SFM. and you could attach the heads & Hair to any body you'd want... another benefit to this is that i'd be able to ensure all models keep their original rigging otherwise I don't know when I'd be able to port models to SFM again. could be a very long time, if at all. Oh sounds a like a real pain... Good luck with it! :like:
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Post by JTeghius Kittius on Apr 8, 2016 8:06:20 GMT -5
o..oh... what's this? basic enemy AI implementation? WHAAAAAAAAAAAAAT!?
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Post by JTeghius Kittius on Apr 26, 2016 8:27:28 GMT -5
It's been a few weeks since I last posted an update on the Unreal 4 project. so here's what I've been working on: - Fixed various bugs
- AI Improvements
- Ikaruga is finished to the same level as Asuka
- Updated Menu's
- Added new sounds
- Basic Enemy & Player UI implementation
- Added Nippon "progress" bar for restoring "Nippon points", this bar auto fills too!
4K resolution screenshot: (this picture doesn't show the progress bar of the restoring "nippon points" because I added that in after taking this screenshot. that bar, just like in the games stay full when the ammount of "Nippon points" is at its max (max is currently always 8) The picture also doesn't show that I made the health bar blue like how it is in the games. I'll look into making the bar gradiently have a different colour like how it is in the original.) I currently have some time to work on this because of time off from study. So I might post some more updates, or even a new video if I feel like I've made enough changes/progress
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