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Post by kinryuten on Sept 13, 2015 0:37:35 GMT -5
Hebijo is so full of feels A whole day and no one made a joke about "feels"? For shame.But yes, it is. Hebijo's story was good stuff. You dirty dog you! Lol
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Post by deathwish1988 on Sept 13, 2015 1:18:28 GMT -5
A whole day and no one made a joke about "feels"? For shame.But yes, it is. Hebijo's story was good stuff. You dirty dog you! Lol
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Post by kinryuten on Sept 13, 2015 2:55:01 GMT -5
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Post by Juihau on Sept 13, 2015 3:08:17 GMT -5
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Post by deathwish1988 on Sept 19, 2015 3:49:20 GMT -5
ok i have completed the hibejo story and its 3 times better than the hanzo story
humora is a killer striker
yomi hits hard
hikage is still my all time favorite striker
miria is trickier than yagyu but packs more dirct punch
to my amazement cinnamon buns fare MUCH better than strawberry cuz her kick really hits hard
is it me or did anyone one of you notice that those poison and fire breathing ninjas fire attacks still animate after killing them as if its glitching continuously .
i didn't know they had new enemies types in snake girls story .
i think that the hebijo story-line is the best thing they ever did .... i didn't play SV tho
those demonic stages in CH 2 & 5 made me feel like playing onimusha or something .... god i miss that series
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Post by deathwish1988 on Sept 20, 2015 1:18:37 GMT -5
ok so my next plan as recommended before i'm now tackling all stages to a rank them and get a frantic stages and i'm starting with homura so far so good with CH 1 & 2 now diving into ch 3 , i'm going to use each character and mole down all chapters with A ranks before my SK2 game arrives ok if in the hanzo story if the best EXP farming stage is hibari's training 4-8 what's the best farming stage in Hibejo story is it me or is the hibejo missions mostly are shorter than hanzo's again the story in snake girls feels much more charming than hanzo ..... BUT !!!! ... was't the anime mostly based on the hanzo story cuz the snake girls plays out differently also i have gained interest on yomi she's quite fascinating , but well never again on katsune after her EV ending :rasp: my heart was trully broken after i kinda understood her ending
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Post by deathwish1988 on Sept 20, 2015 2:01:19 GMT -5
=
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Post by deathwish1988 on Sept 21, 2015 4:50:01 GMT -5
OKAY THEN !!!!
faced abit of trouble in CH 4 with 4-11 i want to kill her & 4-14 our bodyguards as well that blade of the strong 4-12 kept me on my fingers tho homura makes a fine choice
so....
..........
WTF is with the 5 stages that are truly throat cutting and brutal like non i have ever seen in burst
GOD even playing normally feels overwhelming as my homura is currently 43 and i think ill tackle them when she is at 50 for frantic
the GOD awful bone crushing stages are :
Hanzo sports meet
Buildings at dusk
Black steam
sun backed coastline ......... DAMN THOSE THUGS
Hidden Ninja Village ..... aka SUUUPAAA ROBOTO TAISEN CRUSHU BATTLEU!!!!!!!!!!!
im too under leveled to do them at frantic with a lvl 43 homura aka ( chicken breast .... with hot sauce :like: ) cuz her tan skin turns me on :drool:
and ... you say WHAT !!! about 5-14 the legend appears
...
..
please go listing to ( Accept-Balls to the Wall ) cuz i literally got FUCKED 9 times by daidouji till i gave her own taste of pain .
just those 5 stages to do them on frantic but can anyone tell me what is the fastest exp grinding stage .
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Post by kinryuten on Sept 21, 2015 10:07:27 GMT -5
The stage where you fight Asuka at Hanzo. 5-8 I think. Long level, plenty of baddies, just set it Yang mode, and don't use Ninpo. Just get that combo gauge higher. Also, Homura's Sakigake (Lv 1) Ninpo is her best to spam to clear areas.
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Post by deathwish1988 on Sept 22, 2015 3:10:55 GMT -5
The stage where you fight Asuka at Hanzo. 5-8 I think. Long level, plenty of baddies, just set it Yang mode, and don't use Ninpo. Just get that combo gauge higher. Also, Homura's Sakigake (Lv 1) Ninpo is her best to spam to clear areas. yeah between your suggestion and the other levels i tried this was the most i could get like closely to 200K while 4-13 & 14 gives about 100.5 k or less depending you where right leveling up here is tough a bit but on the hanzo story 4-8 with over 1600 combo can give me close to 300K. i was wondering if there is a stage like that in the hibejo story cuz i tried ( i want to kill her ) but its 2 or 3 minutes not like hibari's 6 minute trail i passed the long asuka 5-8 and ikaruga 5-9 yesterday but i need to level up homura :drool: to the max , darn wish you can select spicy homura in yin mode cuz her heavy attack is bashing friendly hmmm why is spicy homura's lvl1 ninpu worse than her regular multi slash one cuz it worse and in the original you can clear the whole wave room cuz you can go back and forth like 5 time and shred every one on sight . also you where talking about the frame drop on humora's ultimate ninpu , im amazed that even my N3ds Xl cant smooth it out guess homura is too hot ( literally ) for the system
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Post by kinryuten on Sept 22, 2015 9:07:36 GMT -5
Burst used higher polycount models I think, and had more foes on screen at once.
SK2 limits it to approximately 6 enemies at once on screen, the FPS is 30, and the models are simpler. Also the environments from a modeling standpoint, aren't that large or impressive, but they work. Contrast to some of the unnecessarily larger set pieces in burst such as the beach and city skyline.
Also if you noticed, they did away with the mini cinematics before each ninpo attack to save on processor power. The 3DS version of Hyrule Warriors is doing the same thing with its special attacks. SK2 was built to be efficient.
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Post by deathwish1988 on Sept 22, 2015 11:44:05 GMT -5
Burst used higher polycount models I think, and had more foes on screen at once. SK2 limits it to approximately 6 enemies at once on screen, the FPS is 30, and the models are simpler. Also the environments from a modeling standpoint, aren't that large or impressive, but they work. Contrast to some of the unnecessarily larger set pieces in burst such as the beach and city skyline. Also if you noticed, they did away with the mini cinematics before each ninpo attack to save on processor power. The 3DS version of Hyrule Warriors is doing the same thing with its special attacks. SK2 was built to be efficient. got homura to Lvl 50 with your stage suggestion and my best on keeping my combo up on each floor now i only have nightmare stage which again the full version of the hotspring with katsune as the boss at the end and i should get the risk your life tittle on hibejo then im gonna get the rest of the tittles and close the curtains on this game before SK2 gets to me here . wow homura is kinda like shredder + wolverine and is badass in doing soo hmmm you know i was concerned if SK2 looks worse than burst specially in the models design stanpoint , tho i feel it has a more serious look to story and plot which is what i really wanted in SK for 2 years now . but who gives a F@#& i want mini hikage NOW!!!!!!!! <3 plus with this yoma plot makes me feel like its claymore ( still wish for a 2nd season ) and onimusha since there slaying demons and stuff .
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Post by supersamzero on Sept 22, 2015 13:47:21 GMT -5
Burst used higher polycount models I think, and had more foes on screen at once. SK2 limits it to approximately 6 enemies at once on screen, the FPS is 30, and the models are simpler. Also the environments from a modeling standpoint, aren't that large or impressive, but they work. Contrast to some of the unnecessarily larger set pieces in burst such as the beach and city skyline. Also if you noticed, they did away with the mini cinematics before each ninpo attack to save on processor power. The 3DS version of Hyrule Warriors is doing the same thing with its special attacks. SK2 was built to be efficient. I enjoy th3 concept of talkin poly count for a series like this XD Omg so yes. An ah thats why they took out the animations. Interesting. Plus it just makes the gameplay faster but its neat how theres a actually reason
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Post by supersamzero on Sept 22, 2015 13:48:13 GMT -5
Burst used higher polycount models I think, and had more foes on screen at once. SK2 limits it to approximately 6 enemies at once on screen, the FPS is 30, and the models are simpler. Also the environments from a modeling standpoint, aren't that large or impressive, but they work. Contrast to some of the unnecessarily larger set pieces in burst such as the beach and city skyline. Also if you noticed, they did away with the mini cinematics before each ninpo attack to save on processor power. The 3DS version of Hyrule Warriors is doing the same thing with its special attacks. SK2 was built to be efficient. I enjoy th3 concept of talkin poly count for a series like this XD Omg so yes. An ah thats why they took out the animations. Interesting. Plus it just makes the gameplay faster but its neat how theres a actually reason *actual
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Post by Juihau on Sept 22, 2015 19:35:01 GMT -5
Also if you noticed, they did away with the mini cinematics before each ninpo attack to save on processor power. Honestly, I think that was largely incidental to optimization. They may have just realized that it slowed down gameplay noticeably, since the cinematics are integrated with the gameplay in EV.
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