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Post by solaris on Sept 24, 2013 16:46:58 GMT -5
Hmmmm... a multi-console game franchise is not a bad idea at all. That would attract so many players from different consoles.
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Post by Leon Tekashi on Sept 24, 2013 16:51:09 GMT -5
Yeah but that would mean buying new consoles and handhelds just to play the darn game. In my opinion, they should stick to either PS Vita or 3DS, which ever is better.
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Post by h2foxo on Sept 24, 2013 17:13:58 GMT -5
In my opinion, they should stick to either PS Vita or 3DS, which ever is better. This I said my reasoning on XSEED but in short handhelds need game series exclusive to them like gravity rush.
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Post by Leon Tekashi on Sept 24, 2013 17:15:24 GMT -5
Yeah, personally, I think SK should stick with the PS Vita, due to what they can do on it compare to the 3DS.
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Post by h2foxo on Sept 24, 2013 17:24:00 GMT -5
I think the 3DS should be given one more chance with the new coding to match its new budget first.
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Post by Leon Tekashi on Sept 24, 2013 17:25:11 GMT -5
Really? Marvelous developed a new coding?
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Post by h2foxo on Sept 24, 2013 17:33:30 GMT -5
No that's not what I mean: senran-international.boards.net/post/10204I said it better here, Burst was held back by using POYG and POYG was not meant to be anything special so low budget and weaker programming/software/technology/architecture. SV and any other SK game would be built from scratch meaning you can get better results with you new higher budget, as making something old be better is a lot harder than making something new and improved. As would be the case for SK2.
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Post by Leon Tekashi on Sept 24, 2013 17:37:04 GMT -5
Ah, I see. Well, we didn't hear anything about SK from Marvelous this TGS so...Who knows when they'll announce anything related to SK.
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Post by Excelion on Sept 24, 2013 17:42:13 GMT -5
Let's tell Marvelous about other games to add them in since Nintendo will be their main next to Sony? Any ideas?
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Post by Dai-T on Sept 24, 2013 18:01:07 GMT -5
No that's not what I mean: senran-international.boards.net/post/10204I said it better here, Burst was held back by using POYG and POYG was not meant to be anything special so low budget and weaker programming/software/technology/architecture. SV and any other SK game would be built from scratch meaning you can get better results with you new higher budget, as making something old be better is a lot harder than making something new and improved. As would be the case for SK2. Still does not expian why the universal clothes system was dropped even though the code is in there through a glitch. THey could have did more and they did not. How much codes does extra colors to a costume take up? we should have had at least like 10 like SF4 for 3DS and other games.
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Post by Leon Tekashi on Sept 24, 2013 18:22:24 GMT -5
Well again, they were under a small budget, but ever since, their budget should be a lot bigger now.
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Post by h2foxo on Sept 25, 2013 4:22:57 GMT -5
No that's not what I mean: senran-international.boards.net/post/10204I said it better here, Burst was held back by using POYG and POYG was not meant to be anything special so low budget and weaker programming/software/technology/architecture. SV and any other SK game would be built from scratch meaning you can get better results with you new higher budget, as making something old be better is a lot harder than making something new and improved. As would be the case for SK2. Still does not expian why the universal clothes system was dropped even though the code is in there through a glitch. THey could have did more and they did not. How much codes does extra colors to a costume take up? we should have had at least like 10 like SF4 for 3DS and other games. Okay first I don't know anything about their particular situation so this is going of my experiences in this area. The original game software did not support this option now when they thought about doing it in burst they would not recreate the costume they would take the original and try and map it to the other character model, however as the programme did not originally support this it lead to glitching, issues in mapping to different character models or the game crashing or bugging due the system messing up, the major issues you can receive from doing the costume glitch could of be the very issue that made them leave it out, this would lead to the reason why the option is technically there, they were working on doing it, could not get it working at an acceptable level so had to decide to drop the feature, because of this the ability to unlock such an option was removed however the ability was left to avoid causing more issues by removing parts within the software. Like I said if you start with something old or cheap or poor structured it costs a lot to upgrade it compared to starting new and even then you will never get it being as good or reliable. This could of also been the case for Rin And Daidouji get more options and online play, they make this statement as they start working on it or are part way through, however they get close to relase date and still cannot getting it working or at least working reliably and are limited by the original structure they have to axe the features, the problem is the people at the top are never aware of these features failing or strain and only find out either when they have to decide to cut it or at a key gateway (and that's if they even do this).
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Post by Dai-T on Sept 25, 2013 4:59:56 GMT -5
nah rin and dai was pulled for dlc later.
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Post by h2foxo on Sept 25, 2013 5:02:16 GMT -5
nah rin and dai was pulled for dlc later. No I mean in Burst they didn't get a costume opton and all those other things you complained about.
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Post by Dai-T on Sept 25, 2013 5:09:15 GMT -5
nah rin and dai was pulled for dlc later. No I mean in Burst they didn't get a costume opton and all those other things you complained about. ya they had some excuse for that. still don't explain colors.
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