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Post by Dai-T on Aug 16, 2014 6:38:40 GMT -5
Now with the low sells of SK2 do you think they will just make this game all TnA and drop most of the gameplay? Arw the games getting too hard or boring for the fan base.
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Post by h2foxo on Aug 16, 2014 6:59:23 GMT -5
Now with the low sells of SK2 do you think they will just make this game all TnA and drop most of the gameplay? Arw the games getting too hard or boring for the fan base. The problem when comparing performance between games on different systems it can be difficult to distinguish what was because of the game and what was because of the fan base. For instance if burst had been on Vita in the first place but was exactly the same how would of sold. The same vice versa for if shinovi vs was on the 3DS how would it of gone. Nintendo is publicly know to be more family based audience and not to do much in the way of ecchi in comparison to Sony. Therefore you would assume that ecchi fans are more likely to own a VITA. Like you said a while ago the vita has a more of Senran Kagura's target audience. This why i am only really comparing SK2 to Burst because its the same audience, how many people own both, probably not that many by comparison to those who don't.
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Post by FlamingYu on Aug 16, 2014 7:02:50 GMT -5
Just don't cut out characters. It will sell. There's more SK fans on PlayStation consoles anyway. Reason? No region lock. Happy importers who can't wait.
There aren't many idiots like me who bought a freaking JPN 3DS just for Senran Kagura.
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Post by h2foxo on Aug 16, 2014 7:05:29 GMT -5
That is another factor that makes it difficult, what percentage of shinovi versus was via import, i know a very high amount of people who did import it.
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Post by Dai-T on Aug 16, 2014 7:31:20 GMT -5
Now with the low sells of SK2 do you think they will just make this game all TnA and drop most of the gameplay? Arw the games getting too hard or boring for the fan base. The problem when comparing performance between games on different systems it can be difficult to distinguish what was because of the game and what was because of the fan base. For instance if burst had been on Vita in the first place but was exactly the same how would of sold. The same vice versa for if shinovi vs was on the 3DS how would it of gone. Nintendo is publicly know to be more family based audience and not to do much in the way of ecchi in comparison to Sony. Therefore you would assume that ecchi fans are more likely to own a VITA. Like you said a while ago the vita has a more of Senran Kagura's target audience. This why i am only really comparing SK2 to Burst because its the same audience, how many people own both, probably not that many by comparison to those who don't. its not compare SK2 is a set back now how to get back on track for cheap. maybe do what sells best lots of girls and more suggestive.
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Post by augen on Aug 16, 2014 10:49:07 GMT -5
Now with the low sells of SK2 do you think they will just make this game all TnA and drop most of the gameplay? Arw the games getting too hard or boring for the fan base. I could see difficulties being introduced. Some people just want to relax and enjoy the story.
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Post by allen on Aug 16, 2014 12:24:26 GMT -5
My biggest hope for EV is that they learn something from the top-notch fighting games.
I agree that SV is a very entertaining game, but it is not a masterpiece like Tekken 6 or Street Fighter. The biggest problem is caused by the unbalanced system. If the system encourage players to spam powerful moves that the benefit is way bigger than risk, the technique and experience it require to play it becomes much lower. And the lasting appeal is decreased greatly. For example, if the df2 launchers in Tekken 6 becomes safe on block, Tekken won't be the Tekken that keeps some many players intrigued, pratice and fight for so many years.
The cancelling system in SV is the cause of this problem. The cancel is totally unlimited, which means the stun after a powerful move is meaningless that it can be cancelled, so there is literally no high risk high benefit moves that all that the highly benefitial moves are low risk which is ridiculous.In street fighter 4, the moves like shoryuken leave you wide open if you didn't hit the opponent, and if you want to cancel it you need to spend meters. That's why there are such interesting mind games and techniques in street fighters.
Personally, for EV I hope the offline modes have more stages that need to be completed in 5 to 8 minutes rather than those 1-2 minutes missions in SV. So the whole battle is more satisfying and worth the long loading time lol.
For the online modes, I hope they add a dash gauge to limit the dash can be used in a short duration. eg. For Miyabi she can dash 3 times in every 5 sec and Hikage can dash 10 times in 10 sec, so the characteristics of characters are presented better and the balance would be much improved.
Another thing is on the hiden ninpo, now there are too many hiden ninpo that unleash immediately and is even unblockable, so it requires very low effort to land them on other players. I hope they make all hiden ninpo blockable and need to be used in combos to hit the opponent. Thus the vs modes would be closer to the classic figithing games rather than a game that is entertaing but can't be taken seriously.
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Post by Dai-T on Aug 16, 2014 18:21:27 GMT -5
My biggest hope for EV is that they learn something from the top-notch fighting games. I agree that SV is a very entertaining game, but it is not a masterpiece like Tekken 6 or Street Fighter. The biggest problem is caused by the unbalanced system. If the system encourage players to spam powerful moves that the benefit is way bigger than risk, the technique and experience it require to play it becomes much lower. And the lasting appeal is decreased greatly. For example, if the df2 launchers in Tekken 6 becomes safe on block, Tekken won't be the Tekken that keeps some many players intrigued, pratice and fight for so many years. The cancelling system in SV is the cause of this problem. The cancel is totally unlimited, which means the stun after a powerful move is meaningless that it can be cancelled, so there is literally no high risk high benefit moves that all that the highly benefitial moves are low risk which is ridiculous.In street fighter 4, the moves like shoryuken leave you wide open if you didn't hit the opponent, and if you want to cancel it you need to spend meters. That's why there are such interesting mind games and techniques in street fighters. Personally, for EV I hope the offline modes have more stages that need to be completed in 5 to 8 minutes rather than those 1-2 minutes missions in SV. So the whole battle is more satisfying and worth the long loading time lol. For the online modes, I hope they add a dash gauge to limit the dash can be used in a short duration. eg. For Miyabi she can dash 3 times in every 5 sec and Hikage can dash 10 times in 10 sec, so the characteristics of characters are presented better and the balance would be much improved. Another thing is on the hiden ninpo, now there are too many hiden ninpo that unleash immediately and is even unblockable, so it requires very low effort to land them on other players. I hope they make all hiden ninpo blockable and need to be used in combos to hit the opponent. Thus the vs modes would be closer to the classic figithing games rather than a game that is entertaing but can't be taken seriously. I alway argue these games need. Some type of scoring system to tie eveything too. en.m.wikipedia.org/wiki/Space_Invaders_Extreme_2Read at bingo system and fever time. It needs something like that for enemies and attacks. SK2 is the worst because there are so many move but little chance to use any. They need a system that rewards the uae of all moves and types. I would not expect this game to be as good as those fighter I don't think the fan base want the games super hard but there are people tbat want there to be depth not just spam the new exploit for this game while being rewarded a high score.
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Post by Yomi on Aug 17, 2014 0:49:02 GMT -5
I just want this game to sell and be great with maybe Kagura and Naraku being playable along with new characters (80,000 in the first week will do), I don't want the franchise to be mobile only, it would be one of the greatest gaming tragedies this generation.
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Post by Dai-T on Aug 17, 2014 2:13:52 GMT -5
I just want this game to sell and be great with maybe Kagura and Naraku being playable along with new characters (80,000 in the first week will do), I don't want the franchise to be mobile only, it would be one of the greatest gaming tragedies this generation. Should offer those two free for anyone with a first copy. They got to do something to sell dlc and right now they not making a good case.
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Post by allen on Aug 17, 2014 5:24:51 GMT -5
My biggest hope for EV is that they learn something from the top-notch fighting games. I agree that SV is a very entertaining game, but it is not a masterpiece like Tekken 6 or Street Fighter. The biggest problem is caused by the unbalanced system. If the system encourage players to spam powerful moves that the benefit is way bigger than risk, the technique and experience it require to play it becomes much lower. And the lasting appeal is decreased greatly. For example, if the df2 launchers in Tekken 6 becomes safe on block, Tekken won't be the Tekken that keeps some many players intrigued, pratice and fight for so many years. The cancelling system in SV is the cause of this problem. The cancel is totally unlimited, which means the stun after a powerful move is meaningless that it can be cancelled, so there is literally no high risk high benefit moves that all that the highly benefitial moves are low risk which is ridiculous.In street fighter 4, the moves like shoryuken leave you wide open if you didn't hit the opponent, and if you want to cancel it you need to spend meters. That's why there are such interesting mind games and techniques in street fighters. Personally, for EV I hope the offline modes have more stages that need to be completed in 5 to 8 minutes rather than those 1-2 minutes missions in SV. So the whole battle is more satisfying and worth the long loading time lol. For the online modes, I hope they add a dash gauge to limit the dash can be used in a short duration. eg. For Miyabi she can dash 3 times in every 5 sec and Hikage can dash 10 times in 10 sec, so the characteristics of characters are presented better and the balance would be much improved. Another thing is on the hiden ninpo, now there are too many hiden ninpo that unleash immediately and is even unblockable, so it requires very low effort to land them on other players. I hope they make all hiden ninpo blockable and need to be used in combos to hit the opponent. Thus the vs modes would be closer to the classic figithing games rather than a game that is entertaing but can't be taken seriously. I alway argue these games need. Some type of scoring system to tie eveything too. en.m.wikipedia.org/wiki/Space_Invaders_Extreme_2Read at bingo system and fever time. It needs something like that for enemies and attacks. SK2 is the worst because there are so many move but little chance to use any. They need a system that rewards the uae of all moves and types. I would not expect this game to be as good as those fighter I don't think the fan base want the games super hard but there are people tbat want there to be depth not just spam the new exploit for this game while being rewarded a high score. Yes indeed an improved point system would make it much more interesting. Currently the point system favors those with high health greatly, as everytime you die you lose a certain percentage of the points you have and a fixed 3000 points is added to the player land the last hit. So those with high health like Miyabi, Yomi or Katsuragi gains big advantage. Moreover, though they're designed to be slow characters, with the cancelling system they're literally not "slow" at all. So the balance is way too borken and need to be improved greatly.
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Post by Leon Tekashi on Aug 17, 2014 12:19:09 GMT -5
To be fair, SV was SK's first Musou game, so, I'm sure Takaki took down some notes on what needs to be improved and wrote down some ideas that can make EV better than SV.
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Post by h2foxo on Aug 18, 2014 3:24:39 GMT -5
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Post by allen on Aug 18, 2014 3:29:17 GMT -5
Guess on TGS next month there would be some screenshot or promotion video or seiyuu event.
Looking forward to it!
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Post by Dai-T on Aug 18, 2014 3:59:20 GMT -5
It's like watching someone run away after a car accident. Do they even car about damage done to the brand how can they just move on with out seeing if they can fix it?
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