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Post by Leon Tekashi on Aug 14, 2014 15:22:34 GMT -5
Yes, patches for refinements and DLC for more fun time.
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Post by allen on Aug 14, 2014 16:02:50 GMT -5
Personally I like the new systems like tag ninpo, tag combo, kunai warp, but I don't understand why they remove guard system and limitbreak. Hope they included everything in EV. If you did not read my tag exploits in the SK2 thread raw tag replaced limit break as is is theonly time you are iinvincible and if close enough can be used as an attack and defense at the same time. The faster the switch the more invincible you both become. Single player idk. Thank you for telling me about it, didn't know it has invincibility frames. Can it be activiated when you're being comboed?
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Post by Dai-T on Aug 14, 2014 17:49:32 GMT -5
If you did not read my tag exploits in the SK2 thread raw tag replaced limit break as is is theonly time you are iinvincible and if close enough can be used as an attack and defense at the same time. The faster the switch the more invincible you both become. Single player idk. Thank you for telling me about it, didn't know it has invincibility frames. Can it be activiated when you're being comboed? Yes it is faster then using jump because it is instant. So as so ss they counter you can do it. It is fast enough to dodge all of naraku's ball attacks head on as long as you are fast.
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Post by Dai-T on Aug 14, 2014 18:03:03 GMT -5
Okay people no more general system talk in this thread and i am saying that to everyone.Now moving back to the sales themselves. Dai-T you said about the weekend not doing much and sites reporting low sales. Were additional figures released to this or did they just say those exact words? I seen it translated on gaf and article s pop up on Japanese sites. 40 % cell through for the weekend so they shipped around 100k. Most are still sitting there. This is bad fir EV because stoees will order less when that does come.
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Post by h2foxo on Aug 14, 2014 18:08:53 GMT -5
I am curious to why it is this way but there's no sure way to fully know.
Wonder how the Western audience sales will reflect since it has a hihg demand on Senran Kagura facebook pages.
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Post by Leon Tekashi on Aug 14, 2014 18:20:46 GMT -5
I guess there wasn't enough stuff to hype people up, like some OVA or something. Streams can do so much by itself....
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Post by h2foxo on Aug 14, 2014 18:34:50 GMT -5
I guess there wasn't enough stuff to hype people up, like some OVA or something. Streams can do so much by itself.... But burst didn't have that and neither did the first, which is what i am most focused on since its the same audience.
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Post by Leon Tekashi on Aug 14, 2014 19:09:27 GMT -5
Burst was released when there was a price drop for the 3DS. You forgot about that. You also forgot that the first SK was released when the 3DS barely had any new games.
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Post by Dai-T on Aug 14, 2014 19:20:27 GMT -5
I guess there wasn't enough stuff to hype people up, like some OVA or something. Streams can do so much by itself.... But burst didn't have that and neither did the first, which is what i am most focused on since its the same audience. I talked about this on gamefaq both games had alot starting at thre top we seen the VA for the games this may mean alot to there fans also manga's convention visit art books juat way more stuff They admit the dev time was long so maybe that affected there time to meet and greet. No signings no maid cafe.
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Post by Leon Tekashi on Aug 14, 2014 19:29:27 GMT -5
Ah, that could be a factor for why the sales were pretty low.
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Post by Arisato on Aug 14, 2014 20:54:47 GMT -5
Okay people no more general system talk in this thread and i am saying that to everyone.Now moving back to the sales themselves. Dai-T you said about the weekend not doing much and sites reporting low sales. Were additional figures released to this or did they just say those exact words? Personally I think the sales drop in SK2 is because this time Takaki chose a creative route rather than a conservative one. Though there is no way to prove it, I guess if they make a side-scroll SK2 based on the system of burst, adding some playable moe characters and enhanced framerate, it might sell much better. However Takaki is not satisfied with what they presented in Burst, SK2 for me is more or less experimental, new systems, new boss fights, online coops, actually I believe it should be considered another genre comparing with Shinei and Guren (Burst). Though it seems the acceptability is not so good as the past and the new system has both improvements and drawbacks, maybe they can make it more polished through patches or DLC. Personally I like creative ideas and think it is normal that new system has both improvements and problems. I believe they can make it better in the games to be released in the future. ^ This. I mean, for what I've seen and read the game it's pretty difficult and some people maybe didn't like that change (compared to the previous games), the game needs some patches for some bugs and some broken equipment too. Other thing that I think affected the sales was the other games like Yo-kai and DBZ, those are loved franchises in Japan and Senran Kagura it's loved in Japan but I think not as much as those franchises/games. Well that's just my speculation, I'm sad for the low sales but I still have faith and think that the game will sell more on the next weeks, Takaki has done a great job and leaving the bugs and the difficulty (which is something that I like, more difficulty it's more fun to me) the game looks great and it's way superior than Burst. And one last thing... I love the franchise for a lot of reasons (not only for the life and hometown stuff) so I don't really care where Senran Kagura goes I'll follow it until I can't keep the way.
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Post by Dai-T on Aug 14, 2014 21:43:10 GMT -5
Okay people no more general system talk in this thread and i am saying that to everyone.Now moving back to the sales themselves. Dai-T you said about the weekend not doing much and sites reporting low sales. Were additional figures released to this or did they just say those exact words? Personally I think the sales drop in SK2 is because this time Takaki chose a creative route rather than a conservative one. Though there is no way to prove it, I guess if they make a side-scroll SK2 based on the system of burst, adding some playable moe characters and enhanced framerate, it might sell much better. However Takaki is not satisfied with what they presented in Burst, SK2 for me is more or less experimental, new systems, new boss fights, online coops, actually I believe it should be considered another genre comparing with Shinei and Guren (Burst). Though it seems the acceptability is not so good as the past and the new system has both improvements and drawbacks, maybe they can make it more polished through patches or DLC. Personally I like creative ideas and think it is normal that new system has both improvements and problems. I believe they can make it better in the games to be released in the future. I was just saying this I think this is more of an arena fighter then beat em up or muso. There is heavy use of fast air movement and navigating the arena. When the game is forced in the old 2d style is when it suffers because of issuess like camera and such. If you look at this game the the gundam vs series you will start to see what they was going for. I mean we are literature flying around at this point once the contols are mastered
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Post by akuma2002 on Aug 16, 2014 9:45:52 GMT -5
Considering other games like SoniPro, released at the same time as SK2, also failed misreably, you can pretty much see the audience for fanservice is now on Vita. Akihabara was totally advertising SK2, and the sales are ridiculously low. I think it'll be the lowest sales of all SK games... The audience is indeed the 1st reason, but also the game in itself. No improvement, it's simply Burst with some more characters, 2-3 gimmicks (team battles, etc...) and bullshit by Takaki saying the main timeline will be on 3DS. Shinovi Versus improved everything from Burst, the way fans asked. And now they're back at stage 1. Customers aren't stupid anymore now. It's about time for Takaki to reflect on the future of the serie.
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Post by Dai-T on Aug 16, 2014 10:36:16 GMT -5
Considering other games like SoniPro, released at the same time as SK2, also failed misreably, you can pretty much see the audience for fanservice is now on Vita. Akihabara was totally advertising SK2, and the sales are ridiculously low. I think it'll be the lowest sales of all SK games... The audience is indeed the 1st reason, but also the game in itself. No improvement, it's simply Burst with some more characters, 2-3 gimmicks (team battles, etc...) and bullshit by Takaki saying the main timeline will be on 3DS. Shinovi Versus improved everything from Burst, the way fans asked. And now they're back at stage 1. Customers aren't stupid anymore now. It's about time for Takaki to reflect on the future of the serie. I questioned how he would bring the series back these are otaku die hard send threating letter fans how can you win them back when you left. Some im sure did not come back because they feel that strongly for a game. Better hope vita fans have open arms.
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Post by Leon Tekashi on Aug 16, 2014 11:38:29 GMT -5
The best solution imo is to release the same SK game on both the 3DS and the Vita, but keep the spin offs on the Vita. Even though it will be more expensive, no one will feel alienated, and, Takaki will get better sales for the most part.
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