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Post by Spitfire on Mar 23, 2016 18:43:57 GMT -5
I've been getting into PvP with Estival Versus and I think I'm getting the hang of things but I'm still a scrub. I've been playing the game for about 2-3 days now, I'll go online to play Shinobi Survival for some co-op fun but that's about it. I've only done PvP a handful of times and there's still a lot of room for improvement. So if anybody can give some tips on what I can do to improve my skill it'd be greatly appreciated. I'm struggling with character's like Daidoji, Rin and Kafuru.
1v1(My first real try at PvP)
2v2
Free-For-All(3 players)
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CatchThese
Sapphire Star
Trying to get top 100 in ranking...
Posts: 22
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Post by CatchThese on Mar 23, 2016 19:17:05 GMT -5
Daidoiji & Rin are arguably two of the best characters in the game so struggling against them is pretty normal...
Tips for being Daidoiji is you have to be very mobile. Because Daidoji can kill you in one combo if she lands fully charged hits. You have to play more hit & run vs Daidoiji. Yumi is a good counterpick because she can just freeze Daidoji and ignore all of Daidoji's offense lmao.
Kafuru is annoying buy it's the same idea, stay away from her and play more hit and run.
Rin is similar to Ikaruga because they both have extremely good dashes. So you'll have to make use of your jumps to stay out of range.
Comboing into your launcher sooner helps a lot too..instead of doing the full square combo into launcher. So do square, square triangle. Because chances are your opponent is just mashing so you'll get advantage into the aerial rave. Everytime your opponent is in an aerial rave they're forced to either eat the damage or waste their HP on an escape. So using aerial raves is super important to online.
Besides that man you're pretty solid at the game. Maybe practice counters so that way you can not worry so much about other people's attacks. I'm still trying to get good at countering myself.
P.S. Can't Miyabi jump cancel out of her combos? Should just use that more often..
Honestly this game just breaks down to who can out maneuver the other person and land aerial raves. You're not playing bad at all it's pretty tricky to win PvPs lol.
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Post by Spitfire on Mar 24, 2016 3:29:07 GMT -5
That right? That's all helpful man, I'll be sure to keep that in my mind. I kinda figured the meta woud revolve around hit&run, I've been playing PvP like a fighting game and I suppose that's where my mistake lies lol. I'll try to combo into launcher more, usually I'm the one who just straight up gets overpowered when my opponent and I are going at each other while attacking at the same time. I either get blown back, stunned or launched. It's so strange.
Also I believe every character can jump cancel out of their combos. I could be wrong but every character I've used thus far are able to do the same tech when it comes to cancels. Hopefully some more stuff develops in the future with PvP. If anything did happen I'd get competitive and try to be the best Miyabi or whatever character I'm using lol.
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CatchThese
Sapphire Star
Trying to get top 100 in ranking...
Posts: 22
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Post by CatchThese on Mar 24, 2016 7:50:12 GMT -5
Ya man when two people are doing their square combos at the same time it's in your best interest to combo into your launcher (triangle). That way you'll blow them away before they can actually finish their full combo. If you do a full square combo you risk getting dizzied/frozen, since some characters default combos add status effects.
BTW if someone is hitting you with their regular combo, you can actually just dash out of it as long as you don't get hit by the heavy hit. So if you get hit by like the first 2 hits you can just dash out, and combo into your launcher. I just tried that this morning in some point battles and won because of it. (This is especially useful against Daidoji because she does high damage)
Another thing I learned today is you can actually counter when a person goes for a wall strike. So as soon as you see them latch onto the wall just wait a sec and press guard, and they'll be countered. Really handy for denying them a chance to start their offense
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