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Post by omnimegami on Dec 22, 2016 11:07:01 GMT -5
Alright!! the franchises keeps getting greater and greater!! while Neptunia turn based combat has its charm, FGO is taking Neptunia rpg gameplay to whole greater exciting levels!! (though Neptune VII really set the standard for transformation sequences, FGO should include that option, and they should add the HDD and NEXT forms, even if they're DLC, it should be added) I always felt this series would be more fun with realtime combat (and this looks way cooler than the handheld action games), and this game proves there are greater ways to design a Neptunia rpg and gameplay format. maybe moving forward, they could eventually add like a class changing system, so anyone can be anything, instead of a preset class. for now, it does make each character stand out more in uniqueness, though I'm a fan of games like FFXI and FFXIV class changing games are so much more flexible. though FGO might be one of a kind, the next Neptunia RPG might not be mmorpg themed, but could still adopt the realtime combat, and more open world feel to it with some mmo elements without being presented like a mmo. gematsu.com/2016/12/eight-minutes-four-goddesses-online-cyber-dimension-neptune-gameplaywww.siliconera.com/2016/12/22/cyber-dimension-neptune-trailer-showcases-flashy-goddess-npcs/it's funny they call them NPCs when they are actually playable. though I dunno how there could be goddesses that are separate entities from the CPUs, it would be better if the CPUs ascend into becoming goddesses with epic transformations and power ups (with no time/use limit), which the series is known for. also for characters DLC, they should make Plutia/Iris Heart playable. yeah she's an npc here, but hey games have made npcs playable
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