Post by JTeghius Kittius on Mar 7, 2018 16:16:49 GMT -5
Heya~!
JTeghius Kittius here again with modding related stuff for SK!
This time for PBS!
I'm working on a little cheat engine tool again just like with SV and EV (dunno how big this one will be, we'll see!)
stuff I found so far:
PBS Memory editting:
ID list is Identical to EV's, with the addition of the new DLC characters, but even old DLC characters are on the exact same ID as before.
also I wasn't joking when I put Sayuri on the list above btw. originally they showed her off as a joke, but she's in the game files, just incomplete:
(she can crash the game when doing melees, and she seems to not have any voice clips.
Costume break levels:
It's... Partially working...
So in training mode I can on the fly switch costume break level, without issues.
costume break only works on costumes that actually have costume breaks: costumes from the category: tearable / distructable from the customization menu. these costumes however only have 4 levels that work correctly:
0 - no break
1 - torn (break lv 1)
2 - shreds (break lv 2)
3 - underwear only
other levels:
4 - invisible body? (except hands/feet)
5 - and onwards - invisible body
I'm guessing level 4 is the level that is used when your character gets hit with a squirmy finisher, and it then loads the default bikini body for this scene.
I've attempted to use these same adress when starting with the character in this default bikini, however this seemed to make the adress invalid all together, if people want this thing to work I might require some people online to play versus against me so I can try and find the memory values/adresses of this stuff.
I found the adress for Money: 4 byte value (SKPeachBeachSplash.exe+BAABC8)
current ammount can increase or freeze for infinite money
recommended to not go above 99.999 don't know if the game breaks.
I also found a way to find the health value, however I probably won't make that public as I want to avoid people cheating online with my tool. (or at least for now, whilst the game is still new)
MORE TO COME!
JTeghius Kittius here again with modding related stuff for SK!
This time for PBS!
I'm working on a little cheat engine tool again just like with SV and EV (dunno how big this one will be, we'll see!)
stuff I found so far:
PBS Memory editting:
{Memory edit character IDs}
Character/Partners ID - 2 byte value ( SKPeachBeachSplash.exe+BAABCC )
0 - Asuka
1 - Ikaruga
2 - Katsuragi
3 - Yagyu
4 - Hibari
5 - Homura
6 - Yomi
7 - Hikage
8 - Mirai
9 - Haruka
10 - Yumi
11 - Murakomo
12 - Yozakura
13 - Shiki
14 - Minori
15 - Miyabi
16 - Murasaki
17 - Imu
18 - Ryoubi
19 - Ryouna
20 - Jasmine
21 - Ryouki
22 - Renka
23 - Hanabi
24 - Kafuru
25 - Daidouji
26 - Rin
27 - Saryuri - to my surprise she's actually playable! (also... WHY!?) - can crash the game when trying to do melees. be careful!
28 - Ayame
29 - Ayane (DOA)
30 - Sun Ce (iki tosen)
31 - Lu Bu (iki tosen)
32 - Guan Yu (iki tosen)
33 - Naraku
34 - Kagura
35 - Leo
36 - Yuyaki
37 - Soji
38 - Ultimate asuka
39 - Crimson homura
40 - Ice Queen Yumi
41 - Abyssal miyabi
42 - Lu Meng (iki tosen)
43 - Rinka Kagurazaka (Valkyrie Drive)
44 - Ranka Kagurazaka (Valkyrie Drive)
45 - Marie-Rose (DOA)
46 - Honkers (Honoka - (DOA))
47 - ? unused ID?
48 - Super Sonico
49 - Basho
50 - Goddess of Planeptune (Neptune - Neptunia)
(doesn't seem to be any ID's above 50)
Character/Partners ID - 2 byte value ( SKPeachBeachSplash.exe+BAABCC )
0 - Asuka
1 - Ikaruga
2 - Katsuragi
3 - Yagyu
4 - Hibari
5 - Homura
6 - Yomi
7 - Hikage
8 - Mirai
9 - Haruka
10 - Yumi
11 - Murakomo
12 - Yozakura
13 - Shiki
14 - Minori
15 - Miyabi
16 - Murasaki
17 - Imu
18 - Ryoubi
19 - Ryouna
20 - Jasmine
21 - Ryouki
22 - Renka
23 - Hanabi
24 - Kafuru
25 - Daidouji
26 - Rin
27 - Saryuri - to my surprise she's actually playable! (also... WHY!?) - can crash the game when trying to do melees. be careful!
28 - Ayame
29 - Ayane (DOA)
30 - Sun Ce (iki tosen)
31 - Lu Bu (iki tosen)
32 - Guan Yu (iki tosen)
33 - Naraku
34 - Kagura
35 - Leo
36 - Yuyaki
37 - Soji
38 - Ultimate asuka
39 - Crimson homura
40 - Ice Queen Yumi
41 - Abyssal miyabi
42 - Lu Meng (iki tosen)
43 - Rinka Kagurazaka (Valkyrie Drive)
44 - Ranka Kagurazaka (Valkyrie Drive)
45 - Marie-Rose (DOA)
46 - Honkers (Honoka - (DOA))
47 - ? unused ID?
48 - Super Sonico
49 - Basho
50 - Goddess of Planeptune (Neptune - Neptunia)
(doesn't seem to be any ID's above 50)
ID list is Identical to EV's, with the addition of the new DLC characters, but even old DLC characters are on the exact same ID as before.
also I wasn't joking when I put Sayuri on the list above btw. originally they showed her off as a joke, but she's in the game files, just incomplete:
(she can crash the game when doing melees, and she seems to not have any voice clips.
{Sayuri}
Costume break levels:
It's... Partially working...
So in training mode I can on the fly switch costume break level, without issues.
costume break only works on costumes that actually have costume breaks: costumes from the category: tearable / distructable from the customization menu. these costumes however only have 4 levels that work correctly:
0 - no break
1 - torn (break lv 1)
2 - shreds (break lv 2)
3 - underwear only
other levels:
4 - invisible body? (except hands/feet)
5 - and onwards - invisible body
{Spoiler}
I'm guessing level 4 is the level that is used when your character gets hit with a squirmy finisher, and it then loads the default bikini body for this scene.
I've attempted to use these same adress when starting with the character in this default bikini, however this seemed to make the adress invalid all together, if people want this thing to work I might require some people online to play versus against me so I can try and find the memory values/adresses of this stuff.
I found the adress for Money: 4 byte value (SKPeachBeachSplash.exe+BAABC8)
current ammount can increase or freeze for infinite money
recommended to not go above 99.999 don't know if the game breaks.
I also found a way to find the health value, however I probably won't make that public as I want to avoid people cheating online with my tool. (or at least for now, whilst the game is still new)
MORE TO COME!