Post by omnimegami on Oct 25, 2019 16:46:30 GMT -5
I normally dont make topics about games that aren't designed for my demographic,
but I'll make Shenmue series an exception since its genre in overall world design,
more realistic japanese/chinese character designs and enviornments instead of anime,
and more natural martial arts life simulation is something the industry could use more of and improve upon.
a shame the series doesnt feature at least a character swap feature like GTA3 and VC have.
well maybe PC modders will add more playable male and female characters, though not expecting it
this genre/concept could easily feature great diversity of playable characters, it doesnt need to be a fighting game to do so,
Suzuki is simply totally invested in Ryo's story, its his project, so thats the direction they take with it,
but that doesnt mean people have to agree with it.
Suzuki's scope of "fun" is very narrow and limited to Ryo, Shenmue deserves a broader vision and make all characters have their playability without restrictions,
even if its saved for after the story is beaten like Uncharted 2 did with its extra playable characters. Fun doesnt have to make sense.
for fun I woulda made every single character model from Shenmue 1 playable after beating the game, so they can go through the whole campaign (with muted voices so they feel more incharacter instead of having Ryo's voice).
. same for Shenmue II. reskins could work out like it did with games like GTA3 and Uncharted 2.
and Shenmue Online should have been a offline single player game with character creation. MMO was too big a gamble.
though yea to bring out the Shenmue series concept's and genre's greater potential, Shenmue isn't the series to depend on since Suzuki is complacent the series only being Ryo's series.
at the very least, the games can be utilized as technical examples to research its design strengths to create even better games and greater overall concepts
and design that doesnt limit itself to glorifying a single protagonist/demographic.
so a better series that is considerate to different demographics, could at the sametime be a worthy spiritual successor to Shenmue series.
protagonist and demographics subject aside, Shenmue series does hold some qualities and some of its concepts deserve to develop into a genre of its own for various companies to
devleop and expand the genre further so there is a higher possibility of a game similiar to Shenmue that is more to different gamers liking.
and I would not count Yakuza series since that really isn't Shenmue enough in various aspects. Yakuza is more relatable to GTA and beat em ups, not really as more mature, detailed and intricate world.
also Shenmue touches upon exploring chinese people and enviornments in contemporary and almost modern settings, which is still a rarity in gaming.
examples of things the industry could use more of.
Shenmue 1
Shenmue II
Shenmue III
www.phantomriverstone.com/2019/10/yu-suzuki-introduces-shenmue-3s-world.html
Shenmue Online
but I'll make Shenmue series an exception since its genre in overall world design,
more realistic japanese/chinese character designs and enviornments instead of anime,
and more natural martial arts life simulation is something the industry could use more of and improve upon.
a shame the series doesnt feature at least a character swap feature like GTA3 and VC have.
well maybe PC modders will add more playable male and female characters, though not expecting it
this genre/concept could easily feature great diversity of playable characters, it doesnt need to be a fighting game to do so,
Suzuki is simply totally invested in Ryo's story, its his project, so thats the direction they take with it,
but that doesnt mean people have to agree with it.
Suzuki's scope of "fun" is very narrow and limited to Ryo, Shenmue deserves a broader vision and make all characters have their playability without restrictions,
even if its saved for after the story is beaten like Uncharted 2 did with its extra playable characters. Fun doesnt have to make sense.
for fun I woulda made every single character model from Shenmue 1 playable after beating the game, so they can go through the whole campaign (with muted voices so they feel more incharacter instead of having Ryo's voice).
. same for Shenmue II. reskins could work out like it did with games like GTA3 and Uncharted 2.
and Shenmue Online should have been a offline single player game with character creation. MMO was too big a gamble.
though yea to bring out the Shenmue series concept's and genre's greater potential, Shenmue isn't the series to depend on since Suzuki is complacent the series only being Ryo's series.
at the very least, the games can be utilized as technical examples to research its design strengths to create even better games and greater overall concepts
and design that doesnt limit itself to glorifying a single protagonist/demographic.
so a better series that is considerate to different demographics, could at the sametime be a worthy spiritual successor to Shenmue series.
protagonist and demographics subject aside, Shenmue series does hold some qualities and some of its concepts deserve to develop into a genre of its own for various companies to
devleop and expand the genre further so there is a higher possibility of a game similiar to Shenmue that is more to different gamers liking.
and I would not count Yakuza series since that really isn't Shenmue enough in various aspects. Yakuza is more relatable to GTA and beat em ups, not really as more mature, detailed and intricate world.
also Shenmue touches upon exploring chinese people and enviornments in contemporary and almost modern settings, which is still a rarity in gaming.
examples of things the industry could use more of.
Shenmue 1
Shenmue II
Shenmue III
www.phantomriverstone.com/2019/10/yu-suzuki-introduces-shenmue-3s-world.html
Shenmue Online