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Post by Dai-T on May 5, 2013 22:12:04 GMT -5
The vita game was there risk and it past with no risk on there part. Explain to them why burst is a better game and why they should jump through hoops for less money givin how dated burst is to vs in every level
The huge debut on the vita has chaged the whole out come on future games and the fact that the producer and maqk ignore any questions on the topic of burst now should be enough to tell you they are done with that game.
All I'm saying is don't expect maql to help in the fight for burst they have there money and are well in to making the next games.
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Post by Dai-T on May 5, 2013 22:37:06 GMT -5
Putting the game on the vita not only cut out the middle man but they was able to make more money at a higher price tag world wide. The biggest factor is the complete cut of the middle man. Now any thing they do is moving backwards. Crouwdsourced or any thing is a middle man. Ok first off, Shinovi Versus is a side story and even has completely different gameplay to Burst. Second off, middle man or not, Marvelous is not going to simply bring it overseas because niche games like Senran Kagura are massive risks if pulled out of their own wallets. This is why I suggested the crowdfunding, letting the fans pay for the things Marvelous needs to localize the game so that even if this title doesn't do well outside the fanbase, at the very least Marvelous doesn't suffer as much of a loss compared to doing it alone and ultimately this is a good option when you consider how many fans must try to get the attention of Atlus, Xseed, Aksys, NISA, etc yet none of them are picking up the torch. Marvelous making an IndieGoGo or something for Burst would A. Give the fans overseas what they want B. Test the series's performance in other countries as to know whether publishing other Senran Kagura games would be a good idea and C. Minimize the risk of huge losses on Marvelous's part thanks to most of the money needed not coming out of their own funding. You need to put into consideration the fact that while MarvelousAQL has money, it doesn't mean they can just burn it on a risky solo attempt at bringing a niche title to the states and beyond. When video games bomb, they usually bomb pretty hard and hurt the companies who dumped money into them, that's why you never see much that's unique being made from American companies, they play it safe. That's why I feel my idea is something that needs to happen, so MQL isn't afraid of trying due to the possibility of it bombing. As for the points you bring up I have no sympathy for maql they have money and the series is still strong dont look for now hand outs from ww fans like they did for bust to the japanese fans only to tell them in the end oh the game you wanted will be on another system let them do the work themselfs now. They built a brand so its not that hard since korea of all places got the game.
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Post by Natsuru Senou on May 6, 2013 3:48:53 GMT -5
As for the points you bring up I have no sympathy for maql they have money and the series is still strong dont look for now hand outs from ww fans like they did for bust to the japanese fans only to tell them in the end oh the game you wanted will be on another system let them do the work themselfs now. They built a brand so its not that hard since korea of all places got the game. Strong In Japan. The keyword is In Japan. You really don't get this thing about companies, they like to gain money, not lose it. They won't do the works themselves because it is a risky investment. You're missing my big point constantly. It's not about feeling sympathy for them, it's called "Other countries might not eat up Senran Kagura like Japan did". That is why I say "Maybe if we get Marvelous the money needed, they would localize it because they wouldn't lose as much money if it fails" And I don't get why you keep bringing up the Vita game because my idea revolves around getting Burst out the door, Burst containing both perspectives of the schools in the game. Shinovi Versus is a SIDE STORY, this means if a SK game WERE to get localized, Shinovi Versus sure as hell wouldn't be the first one to get the treatment due to this. If any Senran Kagura game gets localized, it is going to be Burst, and if Burst does well, THEN Shinovi Versus. But that's beside my point. My point is that Marvelous could have all the money in the world but it isn't going to risk money because we want something. Your "Stick our thumbs up our asses and wait" plan, well the only real chance it has is that Korean version, MAYBE if Marvelous translated it all into english, MAYBE if they're willing to pay the fees to put it up on the eShop in other countries, and even the, it'd probably take enough people asking for it in order to make them find it as a investment of interest. I just find that crowdsourcing would help lower risk factor and hell, maybe we'd even get a physical copy through such a method too.
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Post by Dai-T on May 6, 2013 4:20:31 GMT -5
As for the points you bring up I have no sympathy for maql they have money and the series is still strong dont look for now hand outs from ww fans like they did for bust to the japanese fans only to itell them in the end oh the game you wanted will be on another system let them do the work themselfs now. They built a brand so its not that hard since korea of all places got the game. Strong In Japan. The keyword is In Japan. You really don't get this thing about companies, they like to gain money, not lose it. They won't do the works themselves because it is a risky investment. You're missing my big point constantly. It's not about feeling sympathy for them, it's called "Other countries might not eat up Senran Kagura like Japan did". That is why I say "Maybe if we get Marvelous the money needed, they would localize it because they wouldn't lose as much money if it fails" And I don't get why you keep bringing up the Vita game because my idea revolves around getting Burst out the door, Burst containing both perspectives of the schools in the game. Shinovi Versus is a SIDE STORY, this means if a SK game WERE to get localized, Shinovi Versus sure as hell wouldn't be the first one to get the treatment due to this. If any Senran Kagura game gets localized, it is going to be Burst, and if Burst does well, THEN Shinovi Versus. But that's beside my point. My point is that Marvelous could have all the money in the world but it isn't going to risk money because we want something. Your "Stick our thumbs up our asses and wait" plan, well the only real chance it has is that Korean version, MAYBE if Marvelous translated it all into english, MAYBE if they're willing to pay the fees to put it up on the eShop in other countries, and even the, it'd probably take enough people asking for it in order to make them find it as a investment of interest. I just find that crowdsourcing would help lower risk factor and hell, maybe we'd even get a physical copy through such a method too. Reason I talk about the vita game is because that's still there main focus it's still supported and burst support ended less then a month after release. They have the power to just do what the did for Korea so at the end of the day its up to them and they are not hurting money wise if they think releasing the game in Korea was going to net them big money more then It the us where they could make more. You sound like you really want a retail release I doubt that happans and doubt the game gets much sales as pretty much anyone that knows about the games call the 3ds games the crappy games and the vita games the real deal. Tbe game has lost its selling points because of the HQ of the Vita game and it was not a side story you need to read up on the vita game. Please Don't think maql needs help in this because last time they asked for help it was 2012 so its safe to say they will do what they want now as for other publisher intrested its a different story. But then that even goes back to getting rid of the middle man like how they did the eshop release. .
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Post by Natsuru Senou on May 6, 2013 10:12:12 GMT -5
Not even going to continue the argument, I say let the community decide whether to go with my idea or not. Because it's pretty clear neither of us are going to convince the other and loading this thread with a single argument is silly.
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Post by h2foxo on May 6, 2013 14:01:46 GMT -5
Ah i wasn't even paying attention to this thread. Yes play nicely you two or you will be punished by Suzune tee hee On a serious note, I'm not sure about Japan but Burst is still wanted more in the west as that is the game people can't play, in fact VS is the one that would struggle as people have it so wouldn't bother fighting for it's localization even though they would buy it again. I can move this to a new thread if you want to continue this without side tracking this one, as long as its a discussion and not an arguement I don't see an issue. As for the kickstarter type thing I don't how much that would do but if it was approved with MAQL then I would help, but wouldn't that be a lot to raise?
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Post by Natsuru Senou on May 6, 2013 14:24:49 GMT -5
I can move this to a new thread if you want to continue this without side tracking this one, as long as its a discussion and not an arguement I don't see an issue. Whatever you feel is necessary, like I said, I'm done flooding this thread with the argument but I would understand if you want to move things around due to how long it lasted
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Post by Renza on May 6, 2013 15:10:44 GMT -5
It was a good argument s'all I'm saying
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Post by Dai-T on May 6, 2013 16:56:47 GMT -5
Problem with the idea is it involves fan intrest and momentum. After the vita game came out it took most of that intrest away. Even members on the board with the vita game stop caring so where would you even get the numbers for this?
Would be nice if they stealth released it.
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Post by Ecruteak on May 6, 2013 18:18:12 GMT -5
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Post by Natsuru Senou on May 6, 2013 19:01:24 GMT -5
Kind of, yeah. Means that Marvelous has their own localization department now, which is very good news.
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