|
Post by Natsuru Senou on May 2, 2013 7:05:11 GMT -5
See, I was thinking this over not too long ago but I don't think we need someone to pick up this franchise and localize it because Marvelous can self publish. Now before you call me crazy hear me out, the Skullgirls IndieGoGo got lots of money and Marvelous actually supported them by offering up copies of Half Minute Hero for a specific donation tier so I thought to myself, what if we showed Marvelous how many people want SK localized? My idea is to make a petition, have every SK fan sign off on it and show it to Marvelous to convince them to start up an IndieGoGo to self localize and publish Senran Kagura Burst. If every petition signer donated to it enough, Marvelous would be able to publish it and through sales post-funding, gauge interest for the series, which in turn can lead to Shinovi Versus or even the manga, anime or New Wave being localized as well depending on how well it does.
|
|
|
Post by Renza on May 2, 2013 9:03:38 GMT -5
Sounds like a really nice idea but I am unsure on how effective it would really be. As I do not if Marvelous really takes notice of such things or if they just pretty much are shut doors.
P.S. Sorry, its morning and my english.. x.x
|
|
|
Post by augen on May 2, 2013 14:31:06 GMT -5
Amusingly enough when I got invested in SK last Summer I suggest Kickstarter (similar to Indegogo) in attempt to bring it over.
I do not know about all the costs and legality of it as not sure I've seen a localization ever handled that way. Small games have been funded from ground up, or DLC like Skullgirls as you've mentioned. It seems (maybe due to my ignorance) like it could work. Set a goal to cover costs (plus a bit to be safe) and offer all sorts of incentives. Art book, OST, figurine, limited edition physical copy, etc. My sense is while they may only get 10K donations the per donation mark average could be $60+ so is 600K enough? I have no idea as not sure what would go all into it. I guess you could save by only translating text and leaving voices as Japanese and only doing digital release besides LE physical for hardcore following.
I think we'd need a precedent before we'd know if it is even possible to do so.
|
|
|
Post by Natsuru Senou on May 2, 2013 15:06:10 GMT -5
Considering the 3DS's digital eshop, a digital release of Burst could be the initial goal and then have stretch goals for English VAs, a physical release, etc. A personal, physical copy can be given to a certain tier of donator as well, so if they can make physical copies, they'll know how many to make for all the donators, and upgrade them to a form of "limited edition" if the Physical Copy stretch goal is reached.
|
|
|
Post by ShinobiMuramasa on May 2, 2013 19:45:23 GMT -5
Very intriguing idea! Contacting Marvelous sounds like it would be a good idea for a Community Mission in the future. Since the first volume of the manga is getting an English release this November and Funimation already picked up the anime, I think things are looking good for Burst, especially given some of the producer's comments.
This would definitely be something worth looking into further. I'll probably design a Community Mission based on this in the near future.
|
|
|
Post by Renza on May 3, 2013 8:45:09 GMT -5
I was thinking something like this; Start a translation project from translating burst and offer the translation to the developer or localization companiess to use? Though I dont know if anyone here is profficient in the Japanese language... Just an idea, that I got from the people who offered Nintendo a fan translaion of the mother 3 game.
Yea it may be a long stretch but eh, who knows?
|
|
|
Post by augen on May 3, 2013 9:19:49 GMT -5
The only issue I'd have with that is Mother 3 seems unique. Nintendo did not stop the translation (unusual) and honestly seems to have no interest in it even though being offered to them on silver platter. It was a labor of love and sadly for a while looks to remain that way.
We have some Japanese members so language barrier could be covered. I would be concerned with asking people to put in such work and then MQL squashing it (which legally is within their rights). It is a nice idea, but I'd want to investigate fully before committing to it.
|
|
|
Post by Renza on May 3, 2013 9:48:34 GMT -5
The only issue I'd have with that is Mother 3 seems unique. Nintendo did not stop the translation (unusual) and honestly seems to have no interest in it even though being offered to them on silver platter. It was a labor of love and sadly for a while looks to remain that way. We have some Japanese members so language barrier could be covered. I would be concerned with asking people to put in such work and then MQL squashing it (which legally is within their rights). It is a nice idea, but I'd want to investigate fully before committing to it. You are right about that. Wouldn't want for it be wasted effort, and yea investigating such matter would be vital, just to show the big honchos how interested we are in this game and how far we are willing to go to bring this game over to the west.
|
|
|
Post by ShinobiMuramasa on May 3, 2013 10:35:46 GMT -5
Yeah while a translation project would be nice, it would be very difficult. Also, like Augen said, as one of the members here proficient in Japanese, if I put in a lot of work translating just to be stopped by MQL I would be really disappointed. >_>
|
|
|
Post by Dai-T on May 4, 2013 21:38:34 GMT -5
Negative on this idea maql have enough money. So that's not the issue maybe the vita game was there grand idea. There really is no other way to look at it since now it has akl the burst cast and gets updates and patches.
|
|
|
Post by Natsuru Senou on May 5, 2013 18:43:41 GMT -5
Negative on this idea maql have enough money. So that's not the issue maybe the vita game was there grand idea. There really is no other way to look at it since now it has akl the burst cast and gets updates and patches. It isn't about MAQL having too little money. It's called reducing risk. If it's crowdsourced then Marvelous doesn't need to be as concerned with losing money if they localized it because the fans gave them the money needed. Less risk means they would be more willing to try.
|
|
|
Post by Renza on May 5, 2013 18:48:01 GMT -5
Negative on this idea maql have enough money. So that's not the issue maybe the vita game was there grand idea. There really is no other way to look at it since now it has akl the burst cast and gets updates and patches. Perhaps so, may be a little bit off topic but, I don't really see them localizing VS because Takaki said he'd like to continue the series on the 3DS if I remember correctly. So really, burst has more of a chance to be localized than VS(though it would just be a risky decision if they did) but eh, what do I know =p
|
|
|
Post by Dai-T on May 5, 2013 21:14:32 GMT -5
Negative on this idea maql have enough money. So that's not the issue maybe the vita game was there grand idea. There really is no other way to look at it since now it has akl the burst cast and gets updates and patches. It isn't about MAQL having too little money. It's called reducing risk. If it's crowdsourced then Marvelous doesn't need to be as concerned with losing money if they localized it because the fans gave them the money needed. Less risk means they would be more willing to try. Putting the game on the vita not only cut out the middle man but they was able to make more money at a higher price tag world wide. The biggest factor is the complete cut of the middle man. Now any thing they do is moving backwards. Crouwdsourced or any thing is a middle man.
|
|
|
Post by Dai-T on May 5, 2013 21:21:10 GMT -5
Negative on this idea maql have enough money. So that's not the issue maybe the vita game was there grand idea. There really is no other way to look at it since now it has akl the burst cast and gets updates and patches. Perhaps so, may be a little bit off topic but, I don't really see them localizing VS because Takaki said he'd like to continue the series on the 3DS if I remember correctly. So really, burst has more of a chance to be localized than VS(though it would just be a risky decision if they did) but eh, what do I know =p Well the damage has been done so I would expect the next 3ds game will try to salvage what fans and money is left. 3ds now is a huge market with bigger expectations for game so it will not be easy for them.
|
|
|
Post by Natsuru Senou on May 5, 2013 21:40:28 GMT -5
Putting the game on the vita not only cut out the middle man but they was able to make more money at a higher price tag world wide. The biggest factor is the complete cut of the middle man. Now any thing they do is moving backwards. Crouwdsourced or any thing is a middle man. Ok first off, Shinovi Versus is a side story and even has completely different gameplay to Burst. Second off, middle man or not, Marvelous is not going to simply bring it overseas because niche games like Senran Kagura are massive risks if pulled out of their own wallets. This is why I suggested the crowdfunding, letting the fans pay for the things Marvelous needs to localize the game so that even if this title doesn't do well outside the fanbase, at the very least Marvelous doesn't suffer as much of a loss compared to doing it alone and ultimately this is a good option when you consider how many fans must try to get the attention of Atlus, Xseed, Aksys, NISA, etc yet none of them are picking up the torch. Marvelous making an IndieGoGo or something for Burst would A. Give the fans overseas what they want B. Test the series's performance in other countries as to know whether publishing other Senran Kagura games would be a good idea and C. Minimize the risk of huge losses on Marvelous's part thanks to most of the money needed not coming out of their own funding. You need to put into consideration the fact that while MarvelousAQL has money, it doesn't mean they can just burn it on a risky solo attempt at bringing a niche title to the states and beyond. When video games bomb, they usually bomb pretty hard and hurt the companies who dumped money into them, that's why you never see much that's unique being made from American companies, they play it safe. That's why I feel my idea is something that needs to happen, so MQL isn't afraid of trying due to the possibility of it bombing.
|
|