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Post by Dai-T on Oct 15, 2012 22:49:12 GMT -5
With the recent shift in sales of moe games how do you think it will affect the japanese gaming industry going forward? Moe centric games like SK and others do not require high tech or cutting edge hardware to sell units and in fact a few now are out selling long running series. Do you feel this will or has already cause a problem in the japanese market as almost all licence based stuff is moe and they sell very well despite not pushing anything in there respective genre to the next level.
At this point should all of japan be like Nintendo and just risk it and bet big because even if the lose big there is that wii chance of hitting it big with a new idea born from japan but that won't happend if only a few try. or should they stay on course and stack there money like Namco and just let the west and others run out of steam by trying to push more graphics and bigger games?
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Post by augen on Oct 17, 2012 11:50:47 GMT -5
The only problem is if you see a set direction for gaming. The market puts a focus in one direction and pulls the industry that way. For a long time graphics were pushed because people rewarded high end games. We are reaching a place where the return on investment is less as the price of developing those titles continues to climb.
Look at the hand held market in Japan and the fact that even this week the PSP continues to well outsell the PSV. Superior hard ware does so much, but people show they are happy to spend money on tech that frankly stopped being impressive years ago. To say this is a good or bad thing depends on how you personally want to see the industry evolve.
Personally? I am for leaps, but longer generations. I would be okay dropping $500 on a console or $250 on a hand held if it meant I could reasonably expect a strong 8-10 year life cycle (as opposed to old 4-6 year one). Having longer generations does lead to developers "maxing out" graphics, but it also means having to focus on other avenues to draw people in.
It is a tricky balance. I want hard ware to advance, not just for graphics which are nice, but to remove restrictions and open new possibilities. However, my hope is to balance that with development costs at a level that experimentation can occur as well. No easy answer here and can see both sides of the argument.
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Post by Dai-T on Oct 17, 2012 17:06:41 GMT -5
I think back too an interview where Kojima said alot of japanese dev's not only don't have the tools but they don't have the knowledge of the tools at hand and this was before the from soft said they don't know how to make a game for PC, yet they were doing the porting job for there game. Then his team can't make a game without him. Like you said there is one thing to not go for the best graphic but when you can't use the tools that are becoming standard everyday then thats a problem. The low risk has come at a price.
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Post by augen on Oct 18, 2012 15:50:14 GMT -5
That is true, as console gaming has merged with PC gaming westerners familiarity with PCs has lent them an advantage to some degree.
Example: Bethesda makes PC games and ports them to consoles. The X-Box is basically a PC in architectural terms. Hence Bethesda had minimal issues, but with the PS3 they are struggling to come to grips with the design with split GPUs and stronger focus on CPU. If Sony ruled I think they'd bend to their wishes, but in NA Microsoft is doing well so Sony is after thought in some cases.
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p90
Sapphire Star
Posts: 5
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Post by p90 on Oct 18, 2012 19:43:24 GMT -5
digital distribution would be a possible solution that is cheap. I would rather have Japanese VA for most of the games I play. (English sub for story-driven titles). If there is no to little cost for localization, smaller Japanese studios would become stronger.
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Post by Dai-T on Oct 18, 2012 23:29:24 GMT -5
digital distribution would be a possible solution that is cheap. I would rather have Japanese VA for most of the games I play. (English sub for story-driven titles). If there is no to little cost for localization, smaller Japanese studios would become stronger. But the issue is not localizing of japanese games but how can or should they continue with the path of easy money or set a path like Kojima is trying to do with the fox engine to help all japanese development. One is an investment and one is fast money. Companies like Capcom go for the quick money on console while others like Namco invested in arcades when it was looking bad now they have arcade domanance of all of asia. Seems japan's new answer to long tern investment is just DLC and thats old.
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Post by Twisthle on Oct 19, 2012 14:41:37 GMT -5
Everything I had to say about moe games I said in the "Will Japanese Gaming Die in America" thread, but I do have something to say about moe itself: otakismo.blogspot.com.br/2011/02/o-fenomeno-moe-sexualidade-japonesa.htmlThis. Yeah, I know it's in portuguese, but I hope Google does a good job translating that to you guys, but I'll summarize it in case it doesn't: Moe is the result of the incorporation of the Western concept of love in the Japanese society. The society itself reject this notion, keeping to its old ways for most of the time, but the market and companies try to push it to the youth because, as we all know, love sells, and sells a lot (take a look at Valentine's day and the japanese White day). What follows is a generation of people who crave this love they hear about, but can't find it because the society they live in just doesn't function in a way to let it happen, so they just try to find it in another source: Cute and fragile 2D girls. Knowing this, we realize moe games will not come to an end soon, since its source is not only some creative crisis, its roots are far deeper than that. I know it is not the main topic of the thread, but I thought you guys would find it interesting to know, like I did when I found this text
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Post by TwinTails on Oct 19, 2012 15:57:20 GMT -5
Strange, cause this also appeared in my sub box. And brings more to light of what you just said. Exactly, the society they live in just doesn't function in a way to let it happen.
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