|
Post by TwinTails on Oct 17, 2012 22:40:26 GMT -5
|
|
|
Post by Dai-T on Oct 17, 2012 23:09:51 GMT -5
As long as Nintendo is around no. Your simple answer.
|
|
|
Post by augen on Oct 17, 2012 23:11:22 GMT -5
Die? No. Become niche in many regards? Possibly.
When the market exploded in North America it incorporated whole new cultures, and those cultures are now the dominant ones. As noted, ten to twenty years ago the top five sellers were generally the games I looked forward to. Now? The top five are often meh to me, when Black Ops 2, Halo 4 and Just Dance 4 are the "big holiday releases" and none of those register an iota of excitement in me, shows to me how the premier titles have shifted.
I hope for my personal tastes that we can keep getting Japanese influence in our games, but acknowledge it is no longer the driving force it was in NA's majority gaming culture.
|
|
|
Post by TwinTails on Oct 18, 2012 6:25:44 GMT -5
I already is a niche market, that's why I made this thread. There's also plenty of guys that discuss things like this. To further the debate.
|
|
|
Post by Zattou on Oct 18, 2012 13:07:43 GMT -5
Im probably just being naive but as long as the otaku or anime culture stays alive in America then neither will die here.
|
|
|
Post by JackAtlas on Oct 18, 2012 13:46:09 GMT -5
I already is a niche market, that's why I made this thread. There's also plenty of guys that discuss things like this. To further the debate. Why didn't you post the first and third videos in the other thread? Those guys clearly have opinions worth discussing. Instead of a guy who needs to be punched in the face for being an ass. Also I would not post anything from BLACKB0ND (second video) he's an internet troll according to Shokio.
|
|
|
Post by augen on Oct 18, 2012 14:43:06 GMT -5
Im probably just being naive but as long as the otaku or anime culture stays alive in America then neither will die here. The big thing about those cultures is per person they likely spend more money on a property (hence why CE are so popular among those type of games). The question is can mainly small to medium Japanese developers accept the "new normal" in terms of sales and return on investment? What is the number, if there is one, they need to make localization worth their while?
|
|
|
Post by TwinTails on Oct 18, 2012 15:46:40 GMT -5
Why didn't you post the first and third videos in the other thread? Those guys clearly have opinions worth discussing. Instead of a guy who needs to be punched in the face for being an ass. Also I would not post anything from BLACKB0ND (second video) he's an internet troll according to Shokio. You watch Shokio too, I just subscribed to BLACKBOND because he owns other people that I hate (even Pyro), and I thought Darkcloud had some valid points in that video. If you disagree, then I suggest PMing him about the matter.
|
|
|
Post by Twisthle on Oct 18, 2012 19:03:52 GMT -5
There are many problems going on today to keep Japanese games from taking over the market again. The main one is on the West (obviously), but a it only survives because Japan itself allows it to continue, and grow bigger, I'll explain: For this generation of gamers, Graphics=Quality. Ask any kid or teen today what would they like to play: The bad and generic FPS with pretty graphs that dominates the market, or the RPG that focus on history and gameplay and doesn't care too much about graphics. You all know what the answer would be.
And let's take a look at Japan for a moment: an enormous wave of Moe anime and manga flooded the market, and since games and anime appeal more or less for the same audience, the games end up going that same way "moeing" their games. Since there is an obvious incompatibility between Moe aesthetics and realistic graphics, this just makes the games LESS appealing to the western audience, and this gave birth to a vicious cycle that companies can't break free: Their space in the west got small, which made them less inclined to take risks and make something new, so they just limit themselves to make niche games because there will always be some Otaku basement-dweller to buy them.
Also linked to this problem, and what is most infuriating, is that because of the "moeization", some guys that are messed up in the head start thinking Japanese games are not "mature" enough for them: "WHAT? you are playing a Japanese game that involves strategy and you actually have to THINK? This is a kiddie game, I'm gonna play my mindless button-mashing shooter, it will make me appear more cool"
I just hope the whole industry crashes like it did in the 80's, so we can finally see something new arising from the ashes and maybe start a new prosperous era for us all.
|
|
p90
Sapphire Star
Posts: 5
|
Post by p90 on Oct 18, 2012 19:37:10 GMT -5
As long as Nintendo is around no. Your simple answer. Pretty much. I would add Konami, Capcom, Sega and Namco as well. Atlus will be Atlus. There will always be Jphiles in the US. Me being among them. I would assume anyone here would fit that description too.
|
|
|
Post by TwinTails on Oct 18, 2012 19:44:00 GMT -5
There are many problems going on today to keep Japanese games from taking over the market again. The main one is on the West (obviously), but a it only survives because Japan itself allows it to continue, and grow bigger, I'll explain: For this generation of gamers, Graphics=Quality. Ask any kid or teen today what would they like to play: The bad and generic FPS with pretty graphs that dominates the market, or the RPG that focus on history and gameplay and doesn't care too much about graphics. You all know what the answer would be. And let's take a look at Japan for a moment: an enormous wave of Moe anime and manga flooded the market, and since games and anime appeal more or less for the same audience, the games end up going that same way "moeing" their games. Since there is an obvious incompatibility between Moe aesthetics and realistic graphics, this just makes the games LESS appealing to the western audience, and this gave birth to a vicious cycle that companies can't break free: Their space in the west got small, which made them less inclined to take risks and make something new, so they just limit themselves to make niche games because there will always be some Otaku basement-dweller to buy them. Also linked to this problem, and what is most infuriating, is that because of the "moeization", some guys that are messed up in the head start thinking Japanese games are not "mature" enough for them: "WHAT? you are playing a Japanese game that involves strategy and you actually have to THINK? This is a kiddie game, I'm gonna play my mindless button-mashing shooter, it will make me appear more cool" I just hope the whole industry crashes like it did in the 80's, so we can finally see something new arising from the ashes and maybe start a new prosperous era for us all. Just one thing....are you my long lost twin?
|
|
|
Post by Twisthle on Oct 18, 2012 19:55:05 GMT -5
Just one thing....are you my long lost twin? Maybe I am, bro... It's the first time I could share those feels with someone that understands them ;-;
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 18, 2012 22:42:22 GMT -5
There are many problems going on today to keep Japanese games from taking over the market again. The main one is on the West (obviously), but a it only survives because Japan itself allows it to continue, and grow bigger, I'll explain: For this generation of gamers, Graphics=Quality. Ask any kid or teen today what would they like to play: The bad and generic FPS with pretty graphs that dominates the market, or the RPG that focus on history and gameplay and doesn't care too much about graphics. You all know what the answer would be. And let's take a look at Japan for a moment: an enormous wave of Moe anime and manga flooded the market, and since games and anime appeal more or less for the same audience, the games end up going that same way "moeing" their games. Since there is an obvious incompatibility between Moe aesthetics and realistic graphics, this just makes the games LESS appealing to the western audience, and this gave birth to a vicious cycle that companies can't break free: Their space in the west got small, which made them less inclined to take risks and make something new, so they just limit themselves to make niche games because there will always be some Otaku basement-dweller to buy them. Also linked to this problem, and what is most infuriating, is that because of the "moeization", some guys that are messed up in the head start thinking Japanese games are not "mature" enough for them: "WHAT? you are playing a Japanese game that involves strategy and you actually have to THINK? This is a kiddie game, I'm gonna play my mindless button-mashing shooter, it will make me appear more cool" I just hope the whole industry crashes like it did in the 80's, so we can finally see something new arising from the ashes and maybe start a new prosperous era for us all.
|
|
|
Post by TwinTails on Oct 19, 2012 6:43:53 GMT -5
Funny thing about Twisthle's post...because this appeared in my sub box. Maybe the western market dying from lack of true innovation and over-saturation of shooters/action games/sequels doesn't seem too far off. The shocking truth, most gamers are starting to take notice and inquest the situation, but companies are still afraid to release something new.
|
|
|
Post by augen on Oct 19, 2012 11:28:06 GMT -5
There are many problems going on today to keep Japanese games from taking over the market again. The main one is on the West (obviously), but a it only survives because Japan itself allows it to continue, and grow bigger, I'll explain: For this generation of gamers, Graphics=Quality. Ask any kid or teen today what would they like to play: The bad and generic FPS with pretty graphs that dominates the market, or the RPG that focus on history and gameplay and doesn't care too much about graphics. You all know what the answer would be. And let's take a look at Japan for a moment: an enormous wave of Moe anime and manga flooded the market, and since games and anime appeal more or less for the same audience, the games end up going that same way "moeing" their games. Since there is an obvious incompatibility between Moe aesthetics and realistic graphics, this just makes the games LESS appealing to the western audience, and this gave birth to a vicious cycle that companies can't break free: Their space in the west got small, which made them less inclined to take risks and make something new, so they just limit themselves to make niche games because there will always be some Otaku basement-dweller to buy them. Also linked to this problem, and what is most infuriating, is that because of the "moeization", some guys that are messed up in the head start thinking Japanese games are not "mature" enough for them: "WHAT? you are playing a Japanese game that involves strategy and you actually have to THINK? This is a kiddie game, I'm gonna play my mindless button-mashing shooter, it will make me appear more cool" I just hope the whole industry crashes like it did in the 80's, so we can finally see something new arising from the ashes and maybe start a new prosperous era for us all. Citizen Cane on SIA? Did not see that coming, but it is warranted.
|
|