|
Post by Dai-T on Oct 20, 2012 20:52:22 GMT -5
Please don't say this Fact all good game makers at rare left before M$ got them thats why Nintendo sold them M$ had nothing to do with them they gave them money for there first games and free promo just like they did for itagaki how come his games sold and they were crap it has nothing to do with M$ and everything to do with Rare. Thats a developer I hate because they had everything and was givin way too many chances and still messed up. This is not true. The good Rare developers left after getting fed up with Microsoft's stupidity. A lot of ex Rare employees are now saying if Nintendo bought back Rare every single person would flock back to the real Rare. The people your talking about are the original owners that sold their stake to Microsoft. I noticed someone bring up Resident Evil's series direction while reading through the new posts. How would people feel if a game like MegaMan X became an action game? It still would have everything that made the others good, just more added to the gameplay to make it different from the previous games. Whenever I hear people talk about the MegaMan franchise's sequels sometimes I'll hear people complain about the formula and originality. So I would like for you guys to chime in. Fed up form what not making good games? They went in and they had everything they needed a bunch of Ip's and a strong backer. Why did itagaki do good and they failed it comes down to them because M$ was doing more for them then itagaki but they did for him as well. In the end it came down to the games and there games was not good or at least worth the amount M$ paid for them and in that case would you not expect alot if you was M$? It comes down to they did not show there worth even though there was alot of money invested like that building they made for them.
|
|
|
Post by Hinata on Oct 20, 2012 23:12:19 GMT -5
I don't think Japanese gaming will die any time soon. I mean, Mario and Pokemon and stuff aren't going anywhere.
It's all up to Japan to make things that appeal to wider audiences and western developers to start localizing.
|
|
|
Post by TwinTails on Oct 20, 2012 23:44:31 GMT -5
I don't think Japanese gaming will die any time soon. I mean, Mario and Pokemon and stuff aren't going anywhere. It's all up to Japan to make things that appeal to wider audiences and western developers to start localizing. That's just the thing, Western developers aren't localizing. Mario and Pokemon are just Nintendo's games. We can't rely on one company because that would give us another Wii situation. we're talking games like Project X Zone or Virtue's Last Reward getting brought over for all systems.
|
|
|
Post by Hinata on Oct 21, 2012 0:14:30 GMT -5
That's just the thing, Western developers aren't localizing. Mario and Pokemon are just Nintendo's games. We can't rely on one company because that would give us another Wii situation. we're talking games like Project X Zone or Virtue's Last Reward getting brought over for all systems. Yea, and it's probably because they are afraid of small sales if brought overseas.
|
|
|
Post by Dai-T on Oct 21, 2012 1:17:58 GMT -5
That's just the thing, Western developers aren't localizing. Mario and Pokemon are just Nintendo's games. We can't rely on one company because that would give us another Wii situation. we're talking games like Project X Zone or Virtue's Last Reward getting brought over for all systems. Yea, and it's probably because they are afraid of small sales if brought overseas. The middle men are not doing there job because they want a big payday like everyone else. think about it. Big budgets games when they hit get a payday Indie or smaller games like SK when they hit get a payday Even licence games no matter quality get a payday Have localized titles seen a payday increase like the others? Maybe we should ask ourselfs this. Maybe this is why things are like they are on both sides. Don't think anyone did a study on this.
|
|
|
Post by TwinTails on Oct 21, 2012 10:00:10 GMT -5
Yea, and it's probably because they are afraid of small sales if brought overseas. The middle men are not doing there job because they want a big payday like everyone else. think about it. Big budgets games when they hit get a payday Indie or smaller games like SK when they hit get a payday Even license games no matter quality get a payday Have localized titles seen a payday increase like the others? Maybe we should ask ourselfs this. Maybe this is why things are like they are on both sides. Don't think anyone did a study on this. Are you sure your not trying to say "profit"? That's simple, too many people are buying the big budget games because they see those as "hardcore". Greed and fear both factor into this, which is why companies are releasing so many shooter clones this gen (even games that involve shooting into the gameplay) instead of working on something original, if they do something original or start localizing games, the fear hangs over of their product being overlooked. But the start of a new gaming generation is awaiting, we can request that companies like Nintendo keep things like this in check to insure that this issue doesn't carry over. They should encourage more companies to start localizing if they want third-party support for their systems (Wii U and 3DS) to continue.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 21, 2012 13:36:37 GMT -5
I think another major factor to the problem is the fact that Japanese Devs always have to try and Westernize their games just so it could sell here. But Japanese developers that aren't Capcom,Square,Bamco or Nintendo or Sony really cannot do that too well and thus things fall for them. Plus I heard that many Japanese Devs are fed up with trying to pander to the West and as a result lots of games stays in Japan. TwinTails Banjo Kazooie was turned into a sad watered down action game involving Car building and I don't recall Banjo Kazooie or Tooie living off of Car building, That's a perfect example of trying to pander to the current western audience, they destroyed their bueatiful formula and Microsoft is the one that pushed Rare to do this because LOL Westerners won't like climbing swimming flying etc. they like cars and vehicles and modernization and they even changed Banjo Kazooie's looks. I won't forgive Microsoft for what they did to one of my favorite game companies and one of my favorite game series of all time. Sorry about my rant I'm just furious with today's gaming industry and I needed to a safe place to vent without worrying about someone calling me out for it.
|
|
|
Post by Dai-T on Oct 21, 2012 15:40:28 GMT -5
The middle men are not doing there job because they want a big payday like everyone else. think about it. Big budgets games when they hit get a payday Indie or smaller games like SK when they hit get a payday Even license games no matter quality get a payday Have localized titles seen a payday increase like the others? Maybe we should ask ourselfs this. Maybe this is why things are like they are on both sides. Don't think anyone did a study on this. Are you sure your not trying to say "profit"? That's simple, too many people are buying the big budget games because they see those as "hardcore". Greed and fear both factor into this, which is why companies are releasing so many shooter clones this gen (even games that involve shooting into the gameplay) instead of working on something original, if they do something original or start localizing games, the fear hangs over of their product being overlooked. But the start of a new gaming generation is awaiting, we can request that companies like Nintendo keep things like this in check to insure that this issue doesn't carry over. They should encourage more companies to start localizing if they want third-party support for their systems (Wii U and 3DS) to continue. Yes profit same thing but I was mostly talking from my end since its as just much of a formula as it is in the west with licensed games thats why I said if you look at the world market only ones getting left out is the localizers since both west and east have there way of pushing games that work for them.
|
|
|
Post by Dai-T on Oct 21, 2012 16:05:36 GMT -5
So if people feel so strongly in keeping japanese games pure should gamers push for region free system's instead. We are being locked into a play our games or else type situation on both sides.
|
|
|
Post by JackAtlas on Oct 21, 2012 20:04:12 GMT -5
This is not true. The good Rare developers left after getting fed up with Microsoft's stupidity. A lot of ex Rare employees are now saying if Nintendo bought back Rare every single person would flock back to the real Rare. The people your talking about are the original owners that sold their stake to Microsoft. I noticed someone bring up Resident Evil's series direction while reading through the new posts. How would people feel if a game like MegaMan X became an action game? It still would have everything that made the others good, just more added to the gameplay to make it different from the previous games. Whenever I hear people talk about the MegaMan franchise's sequels sometimes I'll hear people complain about the formula and originality. So I would like for you guys to chime in. Fed up form what not making good games? They went in and they had everything they needed a bunch of Ip's and a strong backer. Why did itagaki do good and they failed it comes down to them because M$ was doing more for them then itagaki but they did for him as well. In the end it came down to the games and there games was not good or at least worth the amount M$ paid for them and in that case would you not expect alot if you was M$? It comes down to they did not show there worth even though there was alot of money invested like that building they made for them. You must have missed the release of Conker's Bad Fur Day on the original Xbox with a lot of the humor censored with bleeps. I know from watching videos of the Nintendo 64 version of that game on Youtube that opera singing poo is okay with Nintendo, not so much with Microsoft. Bear & Bird : Nuts and Bolts (I refuse to call that a real Banjo-Kazooie game) was the last game Grant Kirkhope worked on for Rare before trying to join Nintendo's Retro Studios. Sadly he was turned away because every position was full at the time. Most developers that left Rare under Microsoft's control are now working on Retro's new project. It's probably fueling the "Nintendo buying Rare back" rumors too. I could continue listing all of the other bad games Rare has put out under Microsoft but it would still equate to Microsoft mismanaging the damn company. Also, Star Fox Adventures was a quality game. With a lot of the gaming community if anyone tries anything new it's obviously a "bad" thing.
|
|
|
Post by Hinata on Oct 21, 2012 20:10:02 GMT -5
I agree with region free systems. Which is why I appreciate Sony so much, despite not being the smartest company. At least with my PS3 and Vita, I have the freedom to get games from any region. 3DS on the other hand, forces me to wait for localizations that might never happen, because it's crazy expensive to buy multiple 3DS's. Also, Star Fox Adventures was a quality game. With a lot of the gaming community if anyone tries anything new it's obviously a "bad" thing. FYI, Star Fox Adventures wasn't originally a StarFox game, it was Dinosaur planet. It was the result of a new IP getting scrapped in favor of an existing one, like Kirby's Epic Yarn. So it wasn't entirely "trying something new"
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 21, 2012 21:01:11 GMT -5
I hope this contributes to the topic
Sigh the awesomeness died.
|
|
|
Post by Dai-T on Oct 21, 2012 21:28:30 GMT -5
I don't see why people keep blaming MS for everything haha Nintendo and Sony and all of japan dropped the ball this is fact now M$ went from being nobody's to running this this did not happen over night and it was not done all with there money. Had nintendo stayed strong had sony stayed strong had japan stayed strong there would be no problem. So because they all messed up and was not able to rebound like M$ it is there fault and the west fault?
I remember I went from hating M$ at the begining of this gen to thinking wow the other have messed up so bad its like they handed everything to them.
No one ever puts the blame on the key japanese players in this outside of S.E or Capcom and thats wrong.
|
|
|
Post by Dai-T on Oct 21, 2012 21:34:16 GMT -5
Also anime plays a big factor as now most japanese games are tired to an anime so there is no way to get those without the anime most of the time.
|
|
|
Post by JackAtlas on Oct 21, 2012 21:54:22 GMT -5
I agree with region free systems. Which is why I appreciate Sony so much, despite not being the smartest company. At least with my PS3 and Vita, I have the freedom to get games from any region. 3DS on the other hand, forces me to wait for localizations that might never happen, because it's crazy expensive to buy multiple 3DS's. Also, Star Fox Adventures was a quality game. With a lot of the gaming community if anyone tries anything new it's obviously a "bad" thing. FYI, Star Fox Adventures wasn't originally a StarFox game, it was Dinosaur planet. It was the result of a new IP getting scrapped in favor of an existing one, like Kirby's Epic Yarn. So it wasn't entirely "trying something new" Dinosaur Planet wasn't the problem though. It was trying something new for Star Fox and now everyone just wants Star Fox 64 clones for that franchise. If Nintendo showed a Star Fox game that even looked similar to Adventures today a lot of people would shit bricks over it. I would like a game similar to Adventures, but instead of being stuck on one planet you can travel to different planets in the Lylat System. A mix between an on foot adventuring game and an open world Space adventuring game where you used vehicles and weapons instead of the deus ex machina staff. Have each planet have you do something different like Star Fox 64's missions and I could see dropping $60 for that game.
|
|