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Post by andynpc on Aug 13, 2014 12:14:39 GMT -5
I have no idea why the parry was removed, I guess maybe because old-school beat-em-ups never have them and maybe they thought that should be something that belongs more in a mouso style game. If you ask me it was the most logical addition to Shinovi Versus. Doesn't seem very mindful of multiplayer to take that out. I heard that there was another move added that sort of works like the limitbreak but it doesn't cost health. I think I kind of like that more, especially if that move can't damage opponents like how it looked in the LP video. I'm almost certain that the reason for the poor opening sales is because the series has been on the Vita since 2012 and the fanbase is mostly Vita owners, but another part of me really worries that it's because SK2 tried too hard. What I mean is; it really seems like they wanted this to be a serious brawler and not just a fanservice game. But Senran Kagura is in a market of games where the consumers are interested most in erotic content, so they didn't care about the gameplay improvements. Maybe I'm just being bitter about it, I don't know. Yeah I agree with you. If more people are concerned about the gameplay, the number of people who played online in Senran SV won't be so small (only 30k of the 200k people activated their online pass). It seems lots of people just totally ignore the online modes and regard changing room as the main game lol. Imo the online vs modes of SV is really addictive that my playing time was 99% online matches. The AI are simply too dumb to be an adequate opponent. Even in Senran 2, the AI is still so bad that they don't even know how to escape from air X upon hit in air... BTW the inochi kakei in senran 2 is another rather poor design, unlimited scrolls in inochi kakei is just absurd. I wish they keep the inochi kakei like it was in Senran Burst. In SV inochi kakei is also totally imbalanced that ruins the pleasure of the game easily. That does sound pretty broken. Here I thought they improved that feature by adding the health drain, but I didn't know about the unlimited scrolls. It seems like that's just always a broken mechanic for SK.
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Post by allen on Aug 13, 2014 12:31:00 GMT -5
Yeah I agree with you. If more people are concerned about the gameplay, the number of people who played online in Senran SV won't be so small (only 30k of the 200k people activated their online pass). It seems lots of people just totally ignore the online modes and regard changing room as the main game lol. Imo the online vs modes of SV is really addictive that my playing time was 99% online matches. The AI are simply too dumb to be an adequate opponent. Even in Senran 2, the AI is still so bad that they don't even know how to escape from air X upon hit in air... BTW the inochi kakei in senran 2 is another rather poor design, unlimited scrolls in inochi kakei is just absurd. I wish they keep the inochi kakei like it was in Senran Burst. In SV inochi kakei is also totally imbalanced that ruins the pleasure of the game easily. That does sound pretty broken. Here I thought they improved that feature by adding the health drain, but I didn't know about the unlimited scrolls. It seems like that's just always a broken mechanic for SK. Imo In burst the inochi kakei is good, it is indeed a glass canon. Though in later released games, the benefit is way bigger than risk, which made it way too broken.
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Post by Dai-T on Aug 13, 2014 15:33:12 GMT -5
Well this is rather disappointing to hear since I was really excited about SK2 after seeing that LP video talking about the new mechanics and increased difficulty over Burst. I hope at the very least Tamsoft doesn't consider SK2 a failure and abandon it's new mechanics. Although from what I've heard Japan hasn't taken as well to the changes as I have. Personally I like the new systems like tag ninpo, tag combo, kunai warp, but I don't understand why they remove guard system and limitbreak. Hope they included everything in EV. If you did not read my tag exploits in the SK2 thread raw tag replaced limit break as is is theonly time you are iinvincible and if close enough can be used as an attack and defense at the same time. The faster the switch the more invincible you both become. Single player idk.
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Post by Dai-T on Aug 13, 2014 15:47:51 GMT -5
Come on, I respect your opinions, but I feel what you say is pointless. I don't know how long you've spent on SV, I played it for half a year and got over 100k BP in vs human online battles. Indeed SV is an interesting game, it is not so good as some of you may claim, as for offline modes,the biggest problem is most of the stages end in less than 3 min, and inochi kakei is just braindeadly broken; as for the online battle the balance is like shit and marvlous just leave it as it is. Other downgrades in SV include, no unique motion of shinobi tenshin, no unique moveset in changing room, the uniform and senran mode are combined, everyone only has 1 theme instead of two, simplified commandlist... Some of the issues may not be your concern, lol My point is that no game is perfect, "Without love, it cannot be seen." If your preference over graphics dominated your thoughts, everyting you see is problem lol Same way I feel about SK2. I really like the game but I would be wrong to not point out the flaws because like you say nothing is perfect and if I think so I will tell you im bias so don't trust me if I love a game .
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Post by h2foxo on Aug 13, 2014 16:05:45 GMT -5
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Post by Dai-T on Aug 13, 2014 16:42:56 GMT -5
Maybe as simple as half the fans don't want dudes in the games lol. Going by the poll they are clear they don't like anything close to masculine.
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Post by h2foxo on Aug 13, 2014 16:49:00 GMT -5
Maybe as simple as half the fans don't want dudes in the games lol. Going by the poll they are clear they don't like anything close to masculine. Bit extreme plus only daidouji resembles manly.
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Post by Leon Tekashi on Aug 13, 2014 17:02:02 GMT -5
Why hate on Murasame when Murasame was there since the very first SK game? lol
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Post by Dai-T on Aug 13, 2014 17:29:51 GMT -5
Maybe as simple as half the fans don't want dudes in the games lol. Going by the poll they are clear they don't like anything close to masculine. Bit extreme plus only daidouji resembles manly. I did not mean like that I mean strong and confident. Seems all are at the bottom. Does not explain hibari though. She does not need their protecting lol.
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Post by Dai-T on Aug 13, 2014 17:32:09 GMT -5
Why hate on Murasame when Murasame was there since the very first SK game? lol Got to put the blame somewhere lol. Now not only is he the guy but he is the fall guy.
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Post by Leon Tekashi on Aug 13, 2014 18:11:24 GMT -5
Also, it's not like Murasame is flirting with any of the girls. .__.;
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Post by h2foxo on Aug 13, 2014 18:24:41 GMT -5
This thread
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Post by andynpc on Aug 13, 2014 19:11:37 GMT -5
But what else am I supposed to do aside from speculate over sales numbers despite that information being of no consequence to us as consumers?
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Post by h2foxo on Aug 13, 2014 19:40:07 GMT -5
Hey i never said it was a bad thing lol
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Post by Yomi on Aug 13, 2014 20:33:08 GMT -5
The moral of story: Either one cut the price for future 3DS SK games down from $64 to 50-58 like it originally was or just go Vita only and price it at $64.
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