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Post by Saint Ryouna on Aug 13, 2014 9:09:17 GMT -5
SK: 53,951 SKB: 70,569 SKV: 91,639 SK2: 47,325 opening week. even level 3 daidouji can't beat dragon ball. The numbers dont lie, I hope MAQL takes note, drop the 3DS like a hot stone and give us some playstation greatness again!!
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Post by FlamingYu on Aug 13, 2014 9:11:52 GMT -5
I guess that's it for Senran Kagura on the 3DS? By having less playable characters and lower graphics compared to SV. Plus, the 3DS is half filled with pirates. They probably shouldn't be expecting high sales in the first place anyways.
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Post by h2foxo on Aug 13, 2014 9:19:59 GMT -5
If it is i just hope that EV has more mission types and not always face another character, because that was annoying and boring.
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Post by FlamingYu on Aug 13, 2014 9:22:15 GMT -5
SK: 53,951 SKB: 70,569 SKV: 91,639 SK2: 47,325 opening week. even level 3 daidouji can't beat dragon ball. The numbers dont lie, I hope MAQL takes note, drop the 3DS like a hot stone and give us some playstation greatness again!! Too bad they ain't M AQL anymore. MAQL is way cooler that Marvelous.
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Post by h2foxo on Aug 13, 2014 9:33:33 GMT -5
The numbers dont lie, I hope MAQL takes note, drop the 3DS like a hot stone and give us some playstation greatness again!! Too bad they ain't M AQL anymore. MAQL is way cooler that Marvelous. B-but Marvelous is Marvelous.
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Post by Dai-T on Aug 13, 2014 9:55:27 GMT -5
SK: 53,951 SKB: 70,569 SKV: 91,639 SK2: 47,325 opening week. even level 3 daidouji can't beat dragon ball. Wouldn't this got better in the sales thread? Sorry did not know if one was needed did not know how long this would be a topic for use as we are in the know and seen signs of this coming. Did not expect that bad maybe in the middle no way reaching SV and they stupidly announced EV cutting this games sales short.
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Post by augen on Aug 13, 2014 9:56:11 GMT -5
46,494 are first week sales, meaning it sold less than Burst and well below Shinovi Versus. Not good news. With Estival Versus already being made its sales could define the series for years to come.
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Post by Dai-T on Aug 13, 2014 10:02:57 GMT -5
46,494 are first week sales, meaning it sold less than Burst and well below Shinovi Versus. Not good news. With Estival Versus already being made its sales could define the series for years to come. Ya this is not the game they are looking at EV will be the big game and that can't fail. Just worried because SK2 budget was big. Guess that was it for 3ds.
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Post by augen on Aug 13, 2014 10:04:36 GMT -5
Indeed, here are Dai-T numbers from another thread
SK: 53,951 SKB: 70,569 SKV: 91,639 SK2: 47,325
Failed to even outsell the original FW which is very surprising.
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Post by allen on Aug 13, 2014 10:11:39 GMT -5
Well, I don't care about the sales , but I hope the not-so-good sales make them consider releasing Kagura and Naraku as DLC and ajust the difficulty of the game or add some challenging missions. one-ninpo kill is ridiculous and not interesting at all.
I wish they could learn something from Ninja Gaiden which has FTG-like combat mechanics and bosses worth studying and playing against even after thousands of hours.
Imo Senran series never has some really good stage design, most stages are like Sengoku Basara, quite linear and repetitive, you defeat bunch of minions, they another bunch, and then a boss weak as hell even in highest difficulty.
I really like the seiyuus, character design, and combat system in this game so hope it can get better and better.
BTW I think if they don't know how to make interesting and challenging AI, keeping the player vs player modes is a good idea, in SV even the weakest player online are better than the AI lol
Let's wait and see what EV will present, hope the problems appeared in SV can be solved. If the balance of vs modes is as good as Higurashi Daybreak Kai it would be awesome.
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Post by h2foxo on Aug 13, 2014 10:23:46 GMT -5
I added the posts to this thread see its more relevant here.
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Post by andynpc on Aug 13, 2014 11:17:11 GMT -5
Well this is rather disappointing to hear since I was really excited about SK2 after seeing that LP video talking about the new mechanics and increased difficulty over Burst. I hope at the very least Tamsoft doesn't consider SK2 a failure and abandon it's new mechanics. Although from what I've heard Japan hasn't taken as well to the changes as I have.
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Post by allen on Aug 13, 2014 11:36:33 GMT -5
Well this is rather disappointing to hear since I was really excited about SK2 after seeing that LP video talking about the new mechanics and increased difficulty over Burst. I hope at the very least Tamsoft doesn't consider SK2 a failure and abandon it's new mechanics. Although from what I've heard Japan hasn't taken as well to the changes as I have. Personally I like the new systems like tag ninpo, tag combo, kunai warp, but I don't understand why they remove guard system and limitbreak. Hope they included everything in EV.
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Post by andynpc on Aug 13, 2014 11:50:27 GMT -5
Well this is rather disappointing to hear since I was really excited about SK2 after seeing that LP video talking about the new mechanics and increased difficulty over Burst. I hope at the very least Tamsoft doesn't consider SK2 a failure and abandon it's new mechanics. Although from what I've heard Japan hasn't taken as well to the changes as I have. Personally I like the new systems like tag ninpo, tag combo, kunai warp, but I don't understand why they remove guard system and limitbreak. Hope they included everything in EV. I have no idea why the parry was removed, I guess maybe because old-school beat-em-ups never have them and maybe they thought that should be something that belongs more in a mouso style game. If you ask me it was the most logical addition to Shinovi Versus. Doesn't seem very mindful of multiplayer to take that out. I heard that there was another move added that sort of works like the limitbreak but it doesn't cost health. I think I kind of like that more, especially if that move can't damage opponents like how it looked in the LP video. I'm almost certain that the reason for the poor opening sales is because the series has been on the Vita since 2012 and the fanbase is mostly Vita owners, but another part of me really worries that it's because SK2 tried too hard. What I mean is; it really seems like they wanted this to be a serious brawler and not just a fanservice game. But Senran Kagura is in a market of games where the consumers are interested most in erotic content, so they didn't care about the gameplay improvements. Maybe I'm just being bitter about it, I don't know.
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Post by allen on Aug 13, 2014 12:05:05 GMT -5
Personally I like the new systems like tag ninpo, tag combo, kunai warp, but I don't understand why they remove guard system and limitbreak. Hope they included everything in EV. I have no idea why the parry was removed, I guess maybe because old-school beat-em-ups never have them and maybe they thought that should be something that belongs more in a mouso style game. If you ask me it was the most logical addition to Shinovi Versus. Doesn't seem very mindful of multiplayer to take that out. I heard that there was another move added that sort of works like the limitbreak but it doesn't cost health. I think I kind of like that more, especially if that move can't damage opponents like how it looked in the LP video. I'm almost certain that the reason for the poor opening sales is because the series has been on the Vita since 2012 and the fanbase is mostly Vita owners, but another part of me really worries that it's because SK2 tried too hard. What I mean is; it really seems like they wanted this to be a serious brawler and not just a fanservice game. But Senran Kagura is in a market of games where the consumers are interested most in erotic content, so they didn't care about the gameplay improvements. Maybe I'm just being bitter about it, I don't know. Yeah I agree with you. If more people are concerned about the gameplay, the number of people who played online in Senran SV won't be so small (only 30k of the 200k people activated their online pass). It seems lots of people just totally ignore the online modes and regard changing room as the main game lol. Imo the online vs modes of SV is really addictive that my playing time was 99% online matches. The AI are simply too dumb to be an adequate opponent. Even in Senran 2, the AI is still so bad that they don't even know how to escape from air X upon hit in air... BTW the inochi kakei in senran 2 is another rather poor design, unlimited scrolls in inochi kakei is just absurd. I wish they keep the inochi kakei like it was in Senran Burst. In SV inochi kakei is also totally imbalanced that ruins the pleasure of the game easily.
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