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Post by omnimegami on Sept 22, 2016 21:18:20 GMT -5
what day is it? I though the reveal was today, isn't today Kagura's birthday? though it seems they only posted the teaser site senrankagura.marv.jp/anniversary/www.siliconera.com/2016/09/22/senran-kagura-celebrates-5th-anniversary-new-2017-title-teaser/Asuka's 5th anniversary art, makes her seem like she grew up, she resembles her mother more, especially with the longer hair, but maybe it's the artstyle m.neogaf.com/showthread.php?t=886352&page=7I think they should make the Versus series the canon series for the main story on PS4, and Estival takes place after the previous SK stories, so it makes sense for the next game to take place after Estival and be a part of the same timeline. with SK2 being a flop, maybe they shouldn't use numbers for story sequels. they most certainly shouldn't remake SK2. the girls got power ups in Estival, and they could develop further in the sequel. I think a timeskip could happen. I mean if even Rin and Daidouji don't stand a chance against that Yoma that was talked about, the other girls have to grow up and get stronger sooner. so a Shippuden-like timeskip could be in the cards for Senran Kagura. they would still be younger than Rin, but more mature. though if they do that, I don't know how they are going to add Ayame's new wave team while maintaining her age. unless they updated all those girls with the new timeskip age. the new game could add 2 or more teams. Shinovi added 2 teams of 5 characters each, and even though EV only added 5, the DLC added a lot more. So now with experience with PS4, they could add 2 or more factions (at least one from New Wave), and the game could include all the previous characters DLC that are from Sennran Kagura universe. Ayame, Rin, Daidouji, Naraku and Kagura. EV added over 14 characters when you count DLC. raising the roster beyond 30 playables. so the new game could raise it beyond 40 playables, not counting DLC. I excuse Estival for launching its story with only 5 new characters to the plot since it was their first PS4 game and multiplatform SK game, so having the plot kind of like a vacation/training kind of thing, it still progresses the girls developments further, and with that experience they could make the sequel much bigger and better. Dynasty Warriors has dozens upon dozens of important playable characters, and so does Naruto, One Piece and other things, so Senran Kagura has plenty of room to expand its characters, rivalries, and each new faction added can help the current and new characters grow and improve. all this could eventually lead to defeating that Yoma, among other things, so Senran Kagura is really just warming up. preferably, it would be nice if they went the Xenoverse approach to the next Senran Kagura game, where the player creates theirself as a new customizable ninja girl from a new ninja faction, that has 4 other new girls team up with us, and we interact with the other teams, and form rivalries and stuff. of course there would be free mode, so players can do any mission as any character. but yea there are interesting creative immersive ways to improve Senran Kagura formula, but not sure how ambitious the developers are with it, and what direction they wanna go with it. though if they don't wanna take risks, they could play it safe and stick with the Shinovi/Estival gameplay format on PS4, that will maintain the series better. also those that think Japan doesn't care for PS4, heard Persona 5 got great sales in Japan, so PS4 is a better platform than 3DS and Vita. though Senran Kagura Estival Versus already proven that. they can't afford to move backwards like what happened with SK2. it's stay away from the cradle (3DS), and from the tricycle (Vita), and develop on the mainstream platform (PS4). though if its multiplatform between PS4 and Vita, I don't mind, though that's going to stretch their budget thin again.
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Post by ateliertohka on Sept 24, 2016 14:31:37 GMT -5
I don't know. I really, really dislike the idea of Estival Versus being the template for future games in the series and would prefer for them to keep going the way they are now. A big reason for this is because I felt Deep Crimson introduced a much better foundation for the franchise going forward and introduced a lot of great mechanics that could've helped to make Estival a better game if they were implemented into it. I don't want to give the impression that I didn't like Estival Versus, but I really do feel like it was a step backwards. Deep Crimson introduced the best possible foundation for future games in the franchise, in my opinion, so I was incredibly disappointed when I saw that Estival did nothing to capitalize on it, and instead just kept on going with the less impressive template of Shinovi Versus. I am sorry, but after you play about a dozen of Koei's Warriors games, easy hacking and slashing ceases to be impressive after a while, and I really did feel that Deep Crimson provided more challenge, and was more creative as a game.
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Post by ateliertohka on Sept 24, 2016 16:08:21 GMT -5
I mean, hell, if anything, the series should just go completely multiplat. Put all the games on both Nintendo and PlayStation consoles. That way, everyone can be happy. (I don't care about Xbox because screw Microsoft.) After all, neither Sony nor Nintendo owns the series, so there isn't and shouldn't be a rule that requires exclusivity to a certain console.
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Post by 4evashiki on Sept 24, 2016 20:53:42 GMT -5
I really wish the New Wave girls can be in this game, they have so much potential
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Post by Poog on Sept 24, 2016 23:22:12 GMT -5
NW girls being in is highly unrealistic. Modeling the characters, texturing them, rigging them, all the specifics like damages and animating their moves, voice actresses, the list goes on. Adding in more simply isn't worth it.
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Post by HikageIsBestGirl on Sept 25, 2016 4:38:43 GMT -5
not to mention, quite a few girls have niches that are already filled by the main girls. not very many New Wave girls fight with unique weapons or fighting styles. Ayame stands out because despite being slightly similar to katsuragi, ayame doesn't fight exclusively with kicks like katsuragi does. she uses gauntlets along with boots, so she punches. plus, she's the shopkeeper...you actually get to interact with her as opposed to shinozuka, who's students got cameos in one of Murakumo's endings in the vita games.
the new wave costume dlc kinda drives this point further, since you can easily recreate souji and leo (i think?) in the game. the big difference is that nobody that's currently in the games actually fights with a sickle like souji does. animating that kinda thing is kind of a nightmare, and Murasame already kinda took that role in SK2, and he was intended to be a joke character anyway
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Post by cavaco on Sept 25, 2016 12:42:23 GMT -5
Having all the New Wave girls available in the main games is impossible. At best their costumes may be available as DLC content.
However, I do believe some of the most popular New Wave girls may become available as DLC characters, for instance Bashou, Leo, Souji and Yuyaki.
In theory, the entire junior teams of Hanzo Academy and Hebijo School could even appear as secondary characters in the main story of an upcoming game, though I actually think this is unlikely.
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Post by omnimegami on Sept 25, 2016 21:18:31 GMT -5
it's totally possible for all New Wave girls to be added. look at Dynasty Warriors, Warriors oroch 3 ultimate, and the naruto games, and fans demand even more playable favorites.
also I dunno how someone could say that deep crimson has better gameplay than Estival, when SK2 is the worst selling game in the whole series, which goes to show: 1. the majority of fans don't care about "deeper" fighting mechanics for the series when Shinovi and Estival already set the standard for casual friendly combat. 2. 3DS is outdated hardware 3. 3DS majority don't care for the series and are not that loyal to the series (meanwhile, over a million of Street Fighter fanatics bought street fighter v despite being an incomplete cash grab at launch and even months later still isn't up to a lot of fans standards of content and mechanics, but they bought it anyways). 4. deep crimson is a huge step back not including the Shinovi teams, and not even making the new introduced characters playable. Estival had to make that happen, at least as DLC. plus the hybrid 2D/3D is also a step backward from Shinovi.
especially with a hack n slash format, they could expand the series with a couple new wave teams per sequel. and unlike naruto games, the latest Estival versus doesn't waste slots with same character repeat variants taking up slots, each character has their own slot. so its possible for Senran Kagura to expand the roster more effeciently. the more characters they add, the more they can expand the roster. this not only expands the selection, but also each game can freshen up the conflicts with new teams involved and more interactions and story arcs.
there are games that shown to have large rosters, and still meaningful story and unique fighting flavor for each one.
and as for uniqueness, look how most ninjas in naruto use the same jutsus, elements, and weapons and stuff. I dunno how people would want SK to stay small than expand its universe, ninja factions and stuff. just because its a niche series doesn't mean it should remain as just a "T&A" series. it should be more ambitious, kinda like naruto, One Piece and even Sailor Moon (which lots of different antagonists and factions, well not as much as One Piece, but still an example of developing more).
well I guess they will show a trailer or something of the new game, but not sure if they are waiting for School Girl Zombie Hunter to reveal their next trailer, or something. because it was very awkward having a anniversary page, but the new game is not revealed. well, with their track record, can't really anticipate it much since they have been known to make questionable directions, like the cooking game (which did nothing for the series progression) and SK2 (which is neither here nor there in what fans want.)
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Post by HikageIsBestGirl on Sept 25, 2016 22:38:43 GMT -5
the difference between those franchises and SK is that, as you said, SK is a niche franchise even in it's own country. those franchises can afford to add more because they have the budgets and popularity to do that sort of thing, and are developed by developers that are bigger and have huge publishers behind them. SK cannot, especially now that the series has hit a slump after SV's impressive release. (the price drop on the vita in japan the same day certainly helped) EV's initial japanese release was considered disappointing by Marvelous executives, and it's very clear they sent that game out early in hopes that it would help out their profits because it came out around the same time they had to report on that sort of thing. the game was clearly very rushed as a result, because the game was a buggy mess at release, and still kind of is at times, even with all the patches it got.
so yeah, it's "possible," but there's more to it than just being ambitious for the sake of being ambitious. at the end of the day, games are still a business and business decisions have to be made. it may make sense on paper, but it wouldn't make fiscal sense because you already have 20+ girls who all have to have new models, animations, and even movesets. then you have to hire their voice actresses, who all have to be paid to record in-game lines, story lines, menu lines, dressing room lines, etc. sure, they cut corners by having each girl share the same model and just place whatever girl's head on the model, but that doesn't suddenly take away the cost of everything else. they cut a lot of corners just to make a lot of this stuff a reality and you can really tell where they were cut if you've paid enough attention, and just how those cuts are made if you look at how the 3DS games were treated and how the sony games were.
the style and gameplay of a character does indeed have an impact on what makes it in and what doesn't. no two characters play the same in this series, and a lot of them are built as contrasts to one another in their respective rivalries.
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Post by ateliertohka on Sept 26, 2016 9:27:15 GMT -5
the difference between those franchises and SK is that, as you said, SK is a niche franchise even in it's own country. those franchises can afford to add more because they have the budgets and popularity to do that sort of thing, and are developed by developers that are bigger and have huge publishers behind them. SK cannot, especially now that the series has hit a slump after SV's impressive release. (the price drop on the vita in japan the same day certainly helped) EV's initial japanese release was considered disappointing by Marvelous executives, and it's very clear they sent that game out early in hopes that it would help out their profits because it came out around the same time they had to report on that sort of thing. the game was clearly very rushed as a result, because the game was a buggy mess at release, and still kind of is at times, even with all the patches it got. so yeah, it's "possible," but there's more to it than just being ambitious for the sake of being ambitious. at the end of the day, games are still a business and business decisions have to be made. it may make sense on paper, but it wouldn't make fiscal sense because you already have 20+ girls who all have to have new models, animations, and even movesets. then you have to hire their voice actresses, who all have to be paid to record in-game lines, story lines, menu lines, dressing room lines, etc. sure, they cut corners by having each girl share the same model and just place whatever girl's head on the model, but that doesn't suddenly take away the cost of everything else. they cut a lot of corners just to make a lot of this stuff a reality and you can really tell where they were cut if you've paid enough attention, and just how those cuts are made if you look at how the 3DS games were treated and how the sony games were. the style and gameplay of a character does indeed have an impact on what makes it in and what doesn't. no two characters play the same in this series, and a lot of them are built as contrasts to one another in their respective rivalries. Thanks for saying this. I feel that this is something very important to consider.
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Post by ateliertohka on Sept 26, 2016 9:37:28 GMT -5
And since it's an action game, the primary focus should be on the combat and not having a large character roster. Having more character rosters doesn't make the game better. And Street Fighter V isn't a good example because that game didn't meet its sales goal. It was supposed to sell 2 million. It sold 1.4 million. A game that doesn't meet its fiscal goal isn't a good model to follow no matter how you look at it.
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Post by omnimegami on Sept 26, 2016 19:50:36 GMT -5
And since it's an action game, the primary focus should be on the combat and not having a large character roster. Having more character rosters doesn't make the game better. And Street Fighter V isn't a good example because that game didn't meet its sales goal. It was supposed to sell 2 million. It sold 1.4 million. A game that doesn't meet its fiscal goal isn't a good model to follow no matter how you look at it. but Dynasty Warriors is still relevant because of the larger rosters and more variety to choose from. do you honestly think most fans play Senran Kagura for deep/innovative combat over character selection and size of the selection? and they can give every new girl differences in moves/animations, especially their signature, so really no two girls are alike, and Shinovi showed they can afford to add 2 teams. Estival Versus was rushed, but even then it accomplished adding 5 new characters, not counting the DLC expanding the roster with 4 playable characters from the Senran Kagura universe (and it would be double that if all the DLC were dedicated to adding Senran Kagura only characters. in place of Ayane and the Ikkitousen girls, they could have added Ayame's full team senrankagura-fc.deviantart.com/art/New-Hanzo-Team-Ayame-500096647 ). also the rants of DLC characters not having story missions attached, are minor complaints and people still widely use the DLC characters regardless. so yea the series is niche, but so is dynasty warriors, even though DW has a longer legacy and larger fanbase, Estival can built momentum in the west if it expands well enough . and Takaki also said Senran Kagura will get bigger like the girls breasts. they sure would be a aware that size matters, roster included. while Japan is kind of ho hum about it, Senran Kagura could be kind of like Castlevania, in that Castlevania was more popular in the west than Japan, but that series kinda dropped because of konami, and also because the developer went outside of their expertise and winning formula (and 3D castlevanias really cost them a lot in their reputation and budget, as well as that lame fighting game. ) Senran Kagura has a winning formula with Shinovi/Estival gameplay, so it can build upon that on PS4. I dont know how well it sold on PS4 in the west, but if they keep at it, and stick with their bread and butter PS4 formula, they can make Senran Kagura a household name and perhaps become as popular as Dark Souls (don't laugh!) ok it may still be niche, but the next game can generate more popularity and success if they design it right and surpass Estival standards of selection/content. and it'll be easy to surpass its storytelling if they get more new teams involved and expand Senran Kagura. I mean really if you think about it, SK is still in its infancy, only 4-5 factions and currently only 5 girls representing each faction. Unlike naruto which focuses on a few factions with tons of active ninjas in each faction, Senran Kagura having the 5 girl members format, can afford to have larger amount of factions involved. in Dynasty Warriors 8 Empires, you can have over 20 factions warring for dominance, so Senran Kagura with its story can shine the light on newcomers, and still get everyone involved. they can develop the characters, and pretty much the current ones are pretty much set on their resolve and stuff. they can still get involved in the fights and interactions, but the newcomers could be the focus for character development and learning about them. if a manga like One Piece can balance tons of characters and factions, so can Senran Kagura, and without needing as much indepth storytelling. though yea it's speculation, there's really no idea what exactly the new game is gonna be like, though in my opinion they aren't taking full advantage of the videogame series keeping it small.
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Post by Juihau on Sept 26, 2016 20:59:40 GMT -5
perhaps become as popular as Dark Souls (don't laugh!) ...I'm laughing. Largely because Dark Souls is practically the opposite of what you're saying SK should do. Small cast, focusing primarily on gameplay above the rest, preferring small numbers of powerful enemies over large numbers of weak ones, etc. As an aside, your Naruto and One Piece comparisons don't work. Those series are spread out into various arcs, which often put to spotlight on different characters (and leave previous ones out). An equivalent to this wouldn't be introducing new characters and keeping all previous ones relevant in every single game, it would be having different games that focus primarily on different characters, sometimes with previously introduced ones making a cameo appearance or just not showing up at all. Not to mention, both of those anime run for over 300 hours in total at this point. SK games typically clock in at about 20 hours each, and that's including gameplay. That's at least 15 games to get a similar amount of time to focus on its characters, and as of right now, there are only 5. 6 if you count Shin'ei and Burst as different games. Of course, again, that's not considering how much of that time is gameplay with no interactions or anything whatsoever.
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eyesonthighs
Emerald Star
Just Believe.
Posts: 90
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Post by eyesonthighs on Sept 27, 2016 2:33:03 GMT -5
Forgive my ignorance, but what is this estival versus SAKURA EDITION? What's the difference?
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Post by HikageIsBestGirl on Sept 27, 2016 7:27:42 GMT -5
it's a japan exclusive budget re-release that included some extra swimsuits as dlc
that's about it
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