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Post by Seventh on Apr 29, 2015 19:41:36 GMT -5
And not to get too crazy here (or am I?) but a new shinobi school with its entire base underwater and some of the girls utilizing sea creatures like Kafuru does. I need this to be a thing last year.
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Post by Seventh on Apr 30, 2015 12:57:00 GMT -5
Well, if the floor's open, I've had a couple of ideas for spinoffs I'd like to see down the road. By spinoffs I mean like... reeeaaally spinoffy, completely unrelated/noncanon spinoffs, to clarify. First, seeing as all the teams are so neatly divided into groups of five, I was thinking it might be fun to see them stick Hanzo in Super Sentai suits and then have all the other teams in kaijin and kaiju suits, with Dai naturally being the sixth ranger. You could even give them a robot out of their summon animals to fight "giant" versions of the enemy girls in arenas that look supersized. Bouncing forth... Dai-Hanzo-Oh!Second, as cool as it is that we're doing ninjas in a modern day setting and all, I was wondering if Marvelous (and the fans for that matter) would be welcome to doing a "token high school AU" game, except since the characters are already school students, the equivalent here might be to have a game using the same character designs/personalities but set in historical Japan. Basically what I'm saying is I'd like to see a period piece using the Senran Kagura cast. So that second one is actually happening (kind of) in the current New Wave event right now! Nice timing, Marvelous.
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Post by [Vitz!] on Apr 30, 2015 16:05:16 GMT -5
Nice! Any links or details?
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Post by Seventh on Apr 30, 2015 16:31:20 GMT -5
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Post by [Vitz!] on May 8, 2015 2:36:06 GMT -5
I have a suggestion to make things a bit more interesting around here:
I think it would be awesome if we had a download version of the soundtrack of the games! I seriously would pay for the files of the OST of Senran Kagura!
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Post by BlakJakXXI on May 8, 2015 11:54:23 GMT -5
Ok guys, so what are you thoughts about another manga, but one that focuses on either Gessen or Hebijo this time, since Hanzo and Homura's team have been the ones focused on for the last two? It doesn't have to be an adaptation, but can more like it's own sort of thing.
Also going back to a previous post ChaddyFatome made a while back concerning improving Gessen's interactions as a team, maybe a Gessen manga can focus more on the team's lives together before they entered the academy and after as well, kind of like the Spark manga focused around how Ikaruga and Katsuragi relations, in addition to how they met the rest of their team.
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Post by Seventh on May 8, 2015 11:57:12 GMT -5
I'd be all for that, though to be honest, I think Gessen's interactions were fairly solid. I finished their stories again a few days ago and I didn't have any major complaints like I did (and sort of still do) with Hanzo in Burst.
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Post by ChaddyFantome on May 8, 2015 16:00:54 GMT -5
Oh that reminds me! The series has always pushed the idea of racking up huge combos. The incentive for doing so was that it increased the amount of XP the player got at the end of a mission. While unique and interesting, this can lead to awkward level scaling.
How about introducing a stacking buff of sorts that increases after every 500hits or so? The buff could be indicated by an aura around the character and be different for each one.
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Post by BlakJakXXI on May 8, 2015 17:44:53 GMT -5
Oh that reminds me! The series has always pushed the idea of racking up huge combos. The incentive for doing so was that it increased the amount of XP the player got at the end of a mission. Why unique and interesting, this can lead to awkward level scaling. How about introducing a stacking buff of sorts that increases after every 500hits or so? The buff could be indicated by an aura around the character and be different for each one. Stacking buff? As in this increase your character's stats or the enemies' or something?
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Post by ChaddyFantome on May 8, 2015 17:50:21 GMT -5
Oh that reminds me! The series has always pushed the idea of racking up huge combos. The incentive for doing so was that it increased the amount of XP the player got at the end of a mission. Why unique and interesting, this can lead to awkward level scaling. How about introducing a stacking buff of sorts that increases after every 500hits or so? The buff could be indicated by an aura around the character and be different for each one. Stacking buff? As in this increase your character's stats or the enemies' or something? An increase to yours, yes. Kinda like the stance changes in Sk2 but not as pronounced or defined. The characters would just have an aura of the appropriate color that grows bigger/more prominent as it stacks. Each one could be different for each character. Hikage for example could increase the speed of her attack animations or add a poison affect, etc. It would give the player a reason to wanna keep up the pressure, as well as the pace, while rewarding them for doing so in a meaningful way. It would also reward the player for not getting hit, as getting caught in hitstun will put them at risk of dropping the combo.
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Post by leanmeanlovinmachine on May 8, 2015 19:32:46 GMT -5
What is a stance? That little pose before the mission starts?
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Post by ChaddyFantome on May 9, 2015 16:21:46 GMT -5
What is a stance? That little pose before the mission starts? You aren't aware? In SK2, you can use a scroll to enter a stance. Most characters have one and it acts as a buff/adds a bunch of special effects.
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Post by TheAtom on May 11, 2015 2:36:03 GMT -5
What is a stance? That little pose before the mission starts? You aren't aware? In SK2, you can use a scroll to enter a stance. Most characters have one and it acts as a buff/adds a bunch of special effects. I don't know about the rest, but since it's not been localized yet, I haven't played SK2 yet, so I wouldn't be surprised if some others have the same situation.
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Post by tzitzimine on May 17, 2015 23:29:03 GMT -5
I just learned that Nepran Kagura has "cheats"
Now that can be a great addition to the Versus series, specially to add some longevity. As it stands now, there's no real reason to bother with the games after finishing the story.
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Post by Seventh on May 17, 2015 23:45:33 GMT -5
Not seeing how that's particularly different from Burst. Plus, you're ignoring the fact that Versus has multiplayer again.
Don't get me wrong, I'm all for increasing replayability and longevity, but still.
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