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Post by tzitzimine on May 18, 2015 0:05:54 GMT -5
Multiplayer while fun is pretty barebones and loses its luster pretty fast, specially because is awfully balanced. Somthign that in turn leds to multiplayer being absolutely barren pretty fast.
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Post by Seventh on May 18, 2015 18:32:04 GMT -5
It's still there, and that's a fairly subjective take on it anyway. I'd say the fact that we have a group of people playing every week, sometimes multiple times a week, would speak against that.
That said, I'm up for increasing longevity. I think some randomly generated areas might be the way to go. That or some kind of boss rush. One of the most fun moments I've had in the series as far as gameplay was at the end of Yumi's story mode and you're suddenly stuck taking on Yagyu and Hibari on at once. More stuff like that, combined with maybe an option to turn off levels/difficulty (or max your level and the difficulty?) would work pretty well so you're not overleveled.
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Post by Leon Tekashi on May 19, 2015 12:23:56 GMT -5
Well.. Regarding the multiplayer aspect, if that tweet we all saw is true, then maybe there will be some tweaks to the multiplayer with new rules.
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Post by BlakJakXXI on May 19, 2015 13:28:39 GMT -5
For a new gametype for the Versus titles, maybe they can have a modified deathmatch mode where players compete to take down as many AI enemies as possible as opposed to each other, and the one who takes out the most enemies wins. The scoring could be like that of the underwear collection mode, as opposed to the 5-digit one that deathmatch has, where the point value is determined by how tough the enemy is. For example, the weakest enemies can just be worth one point, while stronger level like those giant panda shinobi enemies can be worth maybe 3 or 5.
Also, how about improved records in terms character use? In SV, it kept track of how many times you've used certain characters from the library, but how about expanding on that by including additional data, such as amount of enemies you've defeated with that character, max combo reached with them, amount of time used, etc.?
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Post by ChaddyFantome on May 19, 2015 17:15:16 GMT -5
Not seeing how that's particularly different from Burst. Plus, you're ignoring the fact that Versus has multiplayer again. Don't get me wrong, I'm all for increasing replayability and longevity, but still. Why did you feel the need to bring Burst up for no reason? He's talking about SV. Also, I disagree. Burst had plenty of optional missions as well as StarRanks and achievements. The replay value was there. You aren't aware? In SK2, you can use a scroll to enter a stance. Most characters have one and it acts as a buff/adds a bunch of special effects. I don't know about the rest, but since it's not been localized yet, I haven't played SK2 yet, so I wouldn't be surprised if some others have the same situation. But the person I was replying to has the game, though.
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Post by Seventh on May 19, 2015 17:35:04 GMT -5
By singling out SV/Versus (not to mention coming from someone who has regularly suggested the Versus games add nothing but fanservice), there is an implied comparison/suggestion that it isn't necessary to do in the other games. It's not for "no reason."
And SV has achievements, multiplayer, side stories outside the main one to add to the mission count, and the ability to boost the difficulty of stages. It certainly has replayability as well, arguably even more - potentially limitless if you have a good group for multiplayer to play with regularly.
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Post by ChaddyFantome on May 19, 2015 18:21:00 GMT -5
By singling out SV/Versus (not to mention coming from someone who has regularly suggested the Versus games add nothing but fanservice), there is an implied comparison/suggestion that it isn't necessary to do in the other games. It's not for "no reason." And SV has achievements, multiplayer, side stories outside the main one to add to the mission count, and the ability to boost the difficulty of stages. It certainly has replayability as well, arguably even more - potentially limitless if you have a good group for multiplayer to play with regularly. I guess I'll be sure to bring us SV for no reason whenever you express issue with Burst than since you have been just as, if not more, vocal about your issues with the game....>_> Seriously, there is no excuse. C'mon now... He is offering suggestions for the series. Bringing up Burst in this context brings nothing to the table. Most of SV's achievements weren't real achievements though... "Get 9999 combo" is fine but "Go Frantic for the first time" isn't what I'd call an achievement...It isn't much of an achievement if the game just gives it to you for playing the game normally. As for the difficulty , it was more like, "actually takes effort" mode, rather than a difficulty select... Normal mode, you literally kill bosses in like 1 and a half combo strings, they die so fast that you don't even get to strip then down to their underwear, lol. Also, correct me if I am wrong, but were the Heart Missions necessary to get the Final battle between Homura and Asuka? I don't remember. Either way with how little difference the missions in the game have from one another, it falls a little flat.(Go home Mirai, I'm not talking about you. ) Multiplayer is awesome though.
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Post by Seventh on May 19, 2015 18:41:19 GMT -5
I already stated my reason, and it was not "no reason." You can disagree with it, but it was still there, and as I was the one posting, whether or not you agree with it is irrelevant. If anything is happening for no reason here, it's your making an issue over nothing and ignoring the context of it again, and I would appreciate it if you would stop.
As for your assessment of SV, I disagree. I've never used the harder difficulty and I still found the game difficult enough to actually need to go through the heart stories first on my import run. I got better and didn't need to the second time around, but I can speak from experience, as well a having seen how others have taken to the game, that it isn't immediately that easy at all.
Furthermore, it had a fair amount of mission differences - you can only do so much when the point is still getting two girls to fight. It can't be compared to Burst in that respect as the two set out to do different things and be two different kinds of games.
Lastly, as this is heading to off topic territory now, I really am going to insist/request that this is dropped, and I apologize to the thread for my part. Let's get back on track.
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Post by ChaddyFantome on May 19, 2015 18:53:20 GMT -5
I already stated my reason, and it was not "no reason." You can disagree with it, but it was still there, and as I was the one posting, whether or not you agree with it is irrelevant. If anything is happening for no reason here, it's your making an issue over nothing and ignoring the context of it again, and I would appreciate it if you would stop. I'll be sure to when you stop, since your complaint was just as much about nothing as mine supposedly is. yea.... I'm just gonna ignore this before I say something that can be taken offensively....-_- My original statement doesn't stop being true. You could gib some bosses in one shot with certain ninpos, even early in the game, with most characters. Hibari level 2 ninpo destroys even during her first mission. Make up your mid man. Are the games comparable or too different from one another? Either way, considering the few missions that actually were different and were akin to something in Burst, Katsuragi's "Break the Rocks" mission, the few timed fights and the very few missions that only involved mooks, off the top of my head, there really isn't any justifiable reason that they couldn't have had more mission variety, even if they had to have every mission end with a character battle, which I personally see no reason to believe they had too...
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Post by Seventh on May 19, 2015 19:02:26 GMT -5
Anyway, as for suggestions, what about some more integration with their summon animals? Maybe throw in a minigame involving that somehow that can grant bonuses or something.
On that tangent, what if we went the Smash Bros. Mii Fighter route with the specials (ninpos, ninja arts, whichever) and let characters have different ones you could set onto them? It'd spice up fights for sure, not knowing what might be coming your way.
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Post by ChaddyFantome on May 19, 2015 19:05:12 GMT -5
Someone on another board mentioned a kinda semi transformation where every character gets an Aura of their Ninja Animal. Think Naruto's 9 tailed Fox mode thing.
Guess it is worth mentioning here.
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Post by ChaddyFantome on May 19, 2015 19:16:41 GMT -5
Oh that reminds me. They should implement clothing sizes and tightness. I wanna be able to put characters in clothing that is too small for them and see the resulting life struggle to stay in the outfit. Apparently they tried something similar for Murakumo's armor, but couldn't get it to work? They should get to doing that. :drool:
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Post by Seventh on May 19, 2015 19:24:05 GMT -5
Personally, I just want stuff like customized versions of outfits like Haruka had for Hibari's in Burst. I want to see a Versus version with a little Ninto don't fighting for her.
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Post by ChaddyFantome on May 19, 2015 19:42:46 GMT -5
On that note, when are we gonna get multiple versions of outfits again?
In Burst, each character had their own personal version of most outfits. While I wouldn't necessarily want that aspect to return, having multiple different styles of (cheerleader, maid, racequeen etc.) outfits again would be awesome.
Also, no more being stingy with outfits Marvelous!!!! DLC should be for the extra special awesome stuff, not things from previous games that should be in it to begin with!! >:l
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Post by TheAtom on May 21, 2015 8:47:43 GMT -5
Okay, so you got a fair amount of things going on here, lemme just get them all here and share my thoughts. I don't know about the rest, but since it's not been localized yet, I haven't played SK2 yet, so I wouldn't be surprised if some others have the same situation. But the person I was replying to has the game, though. Ah, I wasn't aware of that! My bad! On that note, when are we gonna get multiple versions of outfits again? In Burst, each character had their own personal version of most outfits. While I wouldn't necessarily want that aspect to return, having multiple different styles of (cheerleader, maid, racequeen etc.) outfits again would be awesome. Also, no more being stingy with outfits Marvelous!!!! DLC should be for the extra special awesome stuff, not things from previous games that should be in it to begin with!! >:l Agreed! Multiple styles of the same outfit is a great one, and, while understandable, DLC ideally is indeed only for EXTRA stuff, not reused assets from previous games... Someone on another board mentioned a kinda semi transformation where every character gets an Aura of their Ninja Animal. Think Naruto's 9 tailed Fox mode thing. Guess it is worth mentioning here. That does sound pretty cool and, indeed, more things going on with their Ninja Animal is something I encourage as well. Right now I know they are there, and with some they come up in their special attacks (take for example Yagyuu and Hibari), but with many they don't, and you hardly even see them in SV. Oh that reminds me. They should implement closing sizes and tightness. I wanna be able to put characters in clothing that is too small for them and see the resulting life struggle to stay in the outfit. Apparently they tried something similar for Murakumo's armor, but couldn't get it to work? They should get to doing that. :drool: I wonder how easy that would be to put in... Besides just shrinking the clothing, you'd also want to the flesh to react well to how it would be when the clothing's too tight, as well as possible different animations to show the struggle. I can't say that I wouldn't like Mirai in a far too large sweater though... That'd be SO cute. XD
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