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Post by ChaddyFantome on Jun 22, 2015 11:31:55 GMT -5
I've been thinking for the Versus series, as a way to put more emphasis on the Versus, they should do something about Aerial raves.
To be more specific, They should make it that you have more options after launching an opponent other than just the Aerial rave.
A problem with every game except for SK2 since it doesn't have it apparently, is that a good deal of the repetitiveness comes from the fact that you end up doing the aerial rave so many time and it has no real negative drawbacks, so you are encouraged to do it all the time and as often as possible. After a combo, you launch an opponent and chasing for an AR just becomes a matter of course. It had little to no drawbacks and was incredibly safe.
Maybe to counter this, they should add more options other than just the AR after launching an opponent. Burst and I think SV had it a bit. Some characters had attack chains that were done by choosing not to chase, but I want something a little more substantial.
I was thinking that they could have a chase sequence similar to the Final Fantasy Dissidia games, where you choose between a light attack to continue chases or a heavy attack to end the chase, but if the opponent dodges or blocks at the right time, they turn the chase against you.
It would not only freshen things up, but add more depth to the Versus combat.
The Versus series stands to gain alot from the Dissidia games now that I think about it.
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Post by TheAtom on Jul 6, 2015 13:06:20 GMT -5
I've been thinking for the Versus series, as a way to put more emphasis on the Versus, they should do something about Aerial raves. To be more specific, They should make it that you have more options after launching an opponent other than just the Aerial rave. A problem with every game except for SK2 since it doesn't have it apparently, is that a good deal of the repetitiveness comes from the fact that you end up doing the aerial rave so many time and it has no real negative drawbacks, so you are encouraged to do it all the time and as often as possible. After a combo, you launch an opponent and chasing for an AR just becomes a matter of course. It had little to no drawbacks and was incredibly safe. Maybe to counter this, they should add more options other than just the AR after launching an opponent. Burst and I think SV had it a bit. Some characters had attack chains that were done by choosing not to chase, but I want something a little more substantial. I was thinking that they could have a chase sequence similar to the Final Fantasy Dissidia games, where you choose between a light attack to continue chases or a heavy attack to end the chase, but if the opponent dodges or blocks at the right time, they turn the chase against you. It would not only freshen things up, but add more depth to the Versus combat. The Versus series stands to gain alot from the Dissidia games now that I think about it. Yes! Good one! Aerial ninpous for example! Another way to mix up the battles, I think, would be to put in throws. I mean, first, it's an amazing opportunity to add some fanservice (after all, during the throw animation, neither player can do any inputs, allowing for perhaps particular new camera angles), and second, it would make guarding (and not guarding) more interesting.
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Post by Leon Tekashi on Jul 17, 2015 0:45:37 GMT -5
Well, I don't know where else to post this, so I figured this might be the best thread for it.
So the 3DS games went from traditional 2.5D beat em up to traditional 3D hack and slash, right? I am curious to know how many changes will occur for the third 3DS game. After all, there's always room for improvement.
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Post by Dai-T on Jul 17, 2015 3:10:21 GMT -5
Well, I don't know where else to post this, so I figured this might be the best thread for it. So the 3DS games went from traditional 2.5D beat em up to traditional 3D hack and slash, right? I am curious to know how many changes will occur for the third 3DS game. After all, there's always room for improvement. Don't you mean nx?
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Post by Leon Tekashi on Jul 17, 2015 5:56:31 GMT -5
I doubt the next game will be out for the NX cause it will be a while until the NX comes out.
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Post by Dai-T on Jul 17, 2015 6:42:10 GMT -5
Then it will be a while till the game is back on a Nintendo system what can they' really do with old hardware.
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Post by Leon Tekashi on Jul 17, 2015 11:24:00 GMT -5
I don't know Dai, my gut is telling me that they'll release at least one more nintendo game before moving to the NX. Also, anything is possible with some brainstorming and trial and error. Although, with the N3DS, they'll have a bit of extra power to work with. While this will alienate folks, at least the game might be even better than SK2. Of course, we can't rule out them possibly wanting to develop a SK Wii U game. If they're following a pattern though, it would be spin off > 3DS game/Nintendo game > Versus game. All will be revealed at a possible stream like the last one where they revealed Bon Appetit, SK2, and EV.
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Post by [Vitz!] on Jul 17, 2015 12:01:42 GMT -5
The problem is:
The 3DS have a huge part of the fanbase, while the NX we can't be so sure it will.
It is a lot safer to have the games in the 3DS for a while in a business standpoint. Just jumping into newer generation consoles is something for bigger companies. And before you talk about the PS4, consider that the PS4 sold like crazy in the first months of its release, so anyone would want to launch a game in a console that "everybody" has.
Takaki could, however, launch a game on Wii U since it is getting a bit more people playing it lately.
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Post by ChaddyFantome on Jul 17, 2015 15:39:36 GMT -5
Isn't SK2 still 2.5D? It has some aeras where you went forward and some 3D aeras, but it still uses hallway logic like Burst, no?
Personally, I would prefer if the 3DS games remained 2.5D beat-em-up games. I don't want them to just devolve into "Not-Versus" games. Keep the 2 series distinct from eachother. One is not inherently better than the other, just different.
Its the same thing like when I hear some people claim that all RPGs need to become Action RPGs, as if it is inherently better, even though it isn't. Just different.
For the next Main series game, I'd like to see them bring back the TagSystem. I think it is really interesting and has a lot of potential. More or less, they can take what they have from SK2 and refine and expand on it. Maybe I can think of some more specific things once I get the game myself, but for now, i have these.
SK2 has a "bond" system where the characters relationship gets better with the more times you use them together, yes? Maybe introduce Support conversations like in the FireEmblem series. We could get more details on the characters and how they feel/interact with one another. It's be nice.
Maybe bring back the Yin/Yang/Flash meters. Again, I haven't played SK2 so I don't know if there was a ironclad reason for dropping it, or if it was just them trying to distinguish the games, or even if it just doesn't mesh with the pair battle system, but I can't help but think of all the combinations and stuff that you would be able to do if you could have all the characters be in different mode.
In game cutscenes. Sk2 has these and I want them to keep making them. Animated prerenders are nice i guess, but in-game graphic cutscenes are much better imo because they are more cohesive with the rest of the game. Pre-renders kinda break the pace and immersion, at least to me they do. It's fine for intros and stuff, but yea. in game cutsenes.
The game has unlockable weapon skins. Maybe have them actually affect the combat slightly in the future? Maybe one weapon could do more damage but have less range, etc.
Unlockable/custom combo trees. I think i mentioned it before, but it would be cool if the characters had a sort of RPG-esque skill tree where the more you level up, the more points you got and this let you unlock new moves, stat increases and effects for the character.
Think something like the Tales games but more adapted to work for the game. It would be really cool to be able to constantly customise the move chains characters have for different situations.
This would play off the talisman things very well imo.
Even though I haven't played the game, SK2 seems like the kind of game that introduces a plethora of options and really opens up to alot of directions for future installments (whether or not these things actually benefited the game, I'll need to find out) but on paper, I like the base SK2 seems to have build based on Burst, and I really wanna see them take it to the next level.
As for the next release, my gut says we are getting a spin-off next. Hopefully it's that 3rd person shooter or 2D fighter Takaki keeps talking about.
If it is the latter, it'll probably be for the PS4/VITA just like Estival since it has the install base and power,etc, just like Estival, which Takaki expressed being part of why he went with the PS4.
If it's the former, I can see Takaki making it for the WiiU or possibly the 3DS in order to take advantage of the GamePad/3DS gyro controls.
I think I posted a bunch of ideas in here in previous posts already but eh, feel free to look at those.
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Post by leanmeanlovinmachine on Aug 3, 2015 16:36:17 GMT -5
I'd like 3D youma bosses but with breakable body parts. That stuff is fun.
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Post by leanmeanlovinmachine on Aug 20, 2015 20:21:48 GMT -5
Is it likely we'll get a game announcement next year? It'd be 5 years for Senran Kagura since skirting shadows got released in 2011.
Takaki has UP in his twitter handle, it could mean unannounced project.
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Post by thesameguy on Aug 24, 2015 4:00:56 GMT -5
Lego Senran Kagura. Genius idea.
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Post by TheAtom on Aug 24, 2015 4:12:10 GMT -5
Lego Senran Kagura. Genius idea. LoL not so sure about boobs on my Lego figures xD
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Post by [Vitz!] on Jan 20, 2016 0:39:08 GMT -5
Time to rise this topic from the ashes.
I think Kagura still has potential for more story, So I think she should make an appearence in Senran Kagura 3.
I also hope that Takaki uses what he learns from Valkyrie Drive and Uppers to make more Senran Kagura games.
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Post by Theodos on Jan 20, 2016 9:12:54 GMT -5
Everyone above me have said some of them already but anyway: 1 - A team of recurring vilains(Something like the New Wave bosses or Yoma-Human hybrids).
2 - As the series progress the story could become a little bit darker.
3 - New Wave girls coming to the main games.
4 - A spin-off game displaying the story of the older shinobi(Hanzo, Kurokage, Dogen, Sayuri e.t.c.).
5 - A bonus mode where you have the change to create your own shinobi, choose your faction and explore the SK world.
6 - Each character having his own special awakening mode besides the four main girls.
7 - This idea just came up too me while I was watching a gameplay of Naruto Shippuden:Ultimate Ninja Heroes 3. When a character uses an Ultimate Secret Ninja Art something like a quick flashback could be shown displaying the reason the particular character is fighting. It may sound a little too much but I think it will leave a pretty good impression.
8 - The maximum level a character can reach could be increased making it a little more challenging.
9 - Another spin-off game centering around Daidoji, Rin and possibly Kiriya(?)
10 - The possibility of equiping special items or cards into characters enhancing their abilities !!!!
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