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Post by kinryuten on May 13, 2015 9:29:30 GMT -5
SK2 had a huge production. it Is the only other 3ds game that uses all system features and drains the battery as fast as smash. but I did not do smash numbers. dlc did not help because they gave that away at such a low price maybe ev ova also factor in to that games sales since it is all the same budget. So does that mean that SK2 forces the 3ds to shut off all background functions to play, much like smash?
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Post by tzitzimine on May 13, 2015 11:20:33 GMT -5
It doesn't, the game can run with the browser and connection play on the background
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Post by augen on May 13, 2015 13:50:54 GMT -5
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Post by ChaddyFantome on May 13, 2015 14:51:00 GMT -5
Because the PS4 game is a vita port. That's why it runs at 60fps. It's a multiplatform release. One is slightly less in some areas due to platform, but that's just as true for PS3/PS4 releases now too. You do take how they sold separately into consideration for some things, like what's more popular for fans for example, but as far as "how much EV sold," it's both. They're not two different games like Smash 3DS/Wii U. That isn't a good comparison though. The home console market and portable market isn't the same. The people who buy a home console release are far more likely to get both it at the VITA game, than if the game were to be multiplatform on 2 home consoles. People tend to have a portable AND a home console. Few people tend to own multiple home consoles, let alone would bother getting the same game 2 times if there is zero intensive to do so, especially compared to the portable, which does have its own merits. PS3/PS4 releases is also doesn't fit because plenty of people still haven't made the transition yet. It isn't comparable, and I fail to see how anyone would think it is.
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Post by Seventh on May 13, 2015 15:28:31 GMT -5
Whether or not the markets are the same isn't what's being discussed, though. Neither was whether or not people might have gotten the game twice - no one is discussing the amount of people that bought the game. You don't see companies that sell store exclusive preorder content discounting those sales because some people buy the same exact game on the same exact console multiple times to get all of the preorder goodies, right? It's purely numbers. How much did Estival Versus sell? This many. That's it. Done.
Now, I said, when looking at things like "Which market did it do better in?" then you might look at those things individually. I did say that myself. But as far as looking simply at how much Estival Versus sold, you look at the combined numbers. There are not two wildly different versions of Estival Versus. There is one Estival Versus that performs slightly differently based on the console you play it on.
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Post by ChaddyFantome on May 13, 2015 15:40:52 GMT -5
Whether or not the markets are the same isn't what's being discussed, though. Neither was whether or not people might have gotten the game twice - no one is discussing the amount of people that bought the game. You don't see companies that sell store exclusive preorder content discounting those sales because some people buy the same exact game on the same exact console multiple times to get all of the preorder goodies, right? It's purely numbers. How much did Estival Versus sell? This many. That's it. Done. Now, I said, when looking at things like "Which market did it do better in?" then you might look at those things individually. I did say that myself. But as far as looking simply at how much Estival Versus sold, you look at the combined numbers. There are not two wildly different versions of Estival Versus. There is one Estival Versus that performs slightly differently based on the console you play it on. Moving the goal post much? What was being discussed was why people would look at them seperately, and how profitable the game was, not simply how much units were sold..-_- And no, the games also didn't go for the same price range, they also didn't get the same amount of funding put into em. Ironically, the only thing the number of units tells us is "which market it did better in".. Oi.. Looking at the games as one is logistically loose reasoning.
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Post by Seventh on May 13, 2015 16:08:42 GMT -5
While I can't completely understand what you're saying, from what I can grasp, I want to point out that I do think I just said looking at the numbers individually could be used to tell us that kind of thing. In any case, I get the feeling we're having two different conversations at this point, which sort of makes sense since we've both got separate points, but from my perspective, it was never about any of those things. I was saying how the multiplat issue might have made some people not get either initially, and as the conversation moved on, I pointed out how people not looking at them as one has led to people saying things like "well it sold less than SK2" and so on when that actually isn't true - Estival Versus sold more than SK2 on launch. If you want to be specific and say "the individual versions didn't sell more than," fine, but doing that is what doesn't make sense. You can't include all the releases of one game to compare to only one of the multiple releases of another. Doesn't make sense. Anyway, you responded with "I don't know what world you live in where a handheld is the same as a console release," and so the conversation continued from there. Like I said, I have no idea where you got the idea that this was about why people would look at them separately. I don't care why people would do that, just like I don't care when people pick up grass off the ground and eat it. I was merely pointing out the issues with doing so. I never said I didn't know why. Furthermore, the whole point of multiplatform releases is to reach out to other markets anyway - so it wouldn't matter whether this was Wii U/PS4 or X1/PS4 or PSV/PS4. It's the same game slightly tailored to two different consoles. Sure, someone might get the game twice more if the handheld/console releases was on the table more than the console/console, but at the same time, I seriously don't think those people are in a majority enough to really think about them to the extent this conversation has in the first place. I've not seen any evidence that there's a huge audience that got both at launch, and while I'd certainly factor that into things should it present itself, as it hasn't yet, I'm going off what I find the logical thing to be, which is that most people aren't going to get what is largely the exact same game twice, save for the people who wanted multiple LEs, but that has less to do with console and more to do with the goodies they packed with the LEs. So yeah.
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Post by ChaddyFantome on May 13, 2015 18:33:25 GMT -5
While I can't completely understand what you're saying, from what I can grasp, I want to point out that I do think I just said looking at the numbers individually could be used to tell us that kind of thing. In any case, I get the feeling we're having two different conversations at this point, which sort of makes sense since we've both got separate points, but from my perspective, it was never about any of those things. I was saying how the multiplat issue might have made some people not get either initially, and as the conversation moved on, I pointed out how people not looking at them as one has led to people saying things like "well it sold less than SK2" and so on when that actually isn't true - Estival Versus sold more than SK2 on launch. If you want to be specific and say "the individual versions didn't sell more than," fine, but doing that is what doesn't make sense. You can't include all the releases of one game to compare to only one of the multiple releases of another. Doesn't make sense. How would that make people not get either? The VITA had an already established fanbase by then. If any version should have under performed do to unwillingness to migrate consoles, it would have been the PS4 version, but the PS4 version is the one that performed well, not the VITA one. As for the game sales comparison...Okay? Why does this matter though? It did sell less than SK2. I don't see anyone here saying that EV as a whole sold less than it, only the VITA version... And it totally makes sense to look at the VITA sales in comparison to SK2 sales. Since we know that Sk2's sales weren't to Marvy's liking, it stands to reason that they might look at the VITA as less desirable to make games on in the future, just like people have been saying for the 3DS.The 2 games aren't mutually exclusive and I don't know what game you the idea they are. Even with multiplat console releases, companies will cut development for a version for a console if they don't think it will be profitable enough. The Proof? The lack of WiiU multiplat releases. And unlike say the XBoxOne, the infrastucture of the VITA is much more different from the PS4, making porting the game more cumbersome. I, again, don't know why you'd think that the company would look at it as one big thing rather than individual. If Marvelous as a company is looking at the games and sees that the VITA version comes out less profitable, than they might consider discontinuing it (Which would be silly reasoning since, as mentioned, the PS4 version most likely cut into most of the VITA games profits) That said, pretending that Marvelous would undoubtedly look at it as a single game is rather shortsighted. The only way this is relevant is if you wanna question which of the 2 were more profitable than the other, which I don't care for, but even then we don't know how much more resources went into EV anyway. Though, it wouldn't be crazy to think much more did considering the platform. You've seen how people are looking at the games individually instead of as one. That messed up perception alone can't help things. posted by Seventh... >_>This was a response to a user saying that they don't think multiplatting hurt it at all. This with your comparison to the Smash games dynamic, is it really any wonder why I would think that? You are ignoring the financial investment required to tailor, and even modify the games to work on different consoles. It isn't as simple as putting the Xbox sticker on the disc you know. Particularly for handhelds vs Console, as opposed to console vs console. If you look at the infrastructure of the PS4 Versus the Xboxone, the 2 are very similar. This isn't even remotely true for the PS4 and the VITA though. The infrastructures have their similarities, but they are far more different that porting to another console. Far more tweaks have to go into doing so as well, such as the implementation of touch controls, down scaling and adjustment of the resolution, etc. Although those things would be more concerning if they made a WiiU port for example, making another console port such as the Xbox, or even a PC port is far, far, far, less cumbersome than making a handheld version of a game, and , again, ignoring this is shortsighted. And even then, considering the previous VITA titles, it really isn't as unreasonable to think that a decent number of the VITA sales were likely by people who bought the both versions, as I highly doubt that a significant amount of people bought a PS4 just for the PS4 version of EV. The console already had a huge install base to begin with and therefore it is only natural to think that most of the VITA fans were the same ones to get the PS4 game, leaving the VITA game with significantly less sales as it is the "inferior version".
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Post by Seventh on May 13, 2015 18:42:28 GMT -5
How would that make people not get either? The VITA had an already established fanbase by then. If any version should have under performed do to unwillingness to migrate consoles, it would have been the PS4 version, but the PS4 version is the one that performed well, not the VITA one. So I'm not replying to most of the post since, as I said, we're basically having two conversations at this point, but I think it deserves pointing out that you have this backwards - the Vita version did beat the PS4 version, and according to at least one source, it did over twice as well. PSV version out Top 50 by Dengeki. Total Sales by Media Create [PSV][05 April 2015] - 52,845 Units [PS4][29 March 2015] - 30,247 Units [Both Versions] - 83,092 Units Total Sales Famitsu [PSV][12 April 2015] - 60,284 Units [PS4][29 March 2015] - 26,091 Units [Both Versions] - 86,375 Units Total Sales Dengeki [PSV][26 April 2015] - 58,558 Units [PS4][12 April 2015] - 37,168 Units [Both Versions] - 95,726 Units Good sales. This time there are not the anime serie and the "new effect", but total sales are almost close to 100,000 units. I think that the version PS4 sell better in the West. Only Dengeki has the PS4 version doing more than half the Vita version. Nowhere has it ever been suggested that the Vita version did less than the PS4 one, though.
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Post by ChaddyFantome on May 13, 2015 18:47:08 GMT -5
How would that make people not get either? The VITA had an already established fanbase by then. If any version should have under performed do to unwillingness to migrate consoles, it would have been the PS4 version, but the PS4 version is the one that performed well, not the VITA one. So I'm not replying to most of the post since, as I said, we're basically having two conversations at this point, but I think it deserves pointing out that you have this backwards - the Vita version did beat the PS4 version, and according to at least two sources, it did over twice as well. PSV version out Top 50 by Dengeki. Total Sales by Media Create [PSV][05 April 2015] - 52,845 Units [PS4][29 March 2015] - 30,247 Units [Both Versions] - 83,092 Units Total Sales Famitsu [PSV][12 April 2015] - 60,284 Units [PS4][29 March 2015] - 26,091 Units [Both Versions] - 86,375 Units Total Sales Dengeki [PSV][26 April 2015] - 58,558 Units [PS4][12 April 2015] - 37,168 Units [Both Versions] - 95,726 Units Good sales. This time there are not the anime serie and the "new effect", but total sales are almost close to 100,000 units. I think that the version PS4 sell better in the West. Only Dengeki has the PS4 version doing more than half the Vita version. Nowhere has it ever been suggested that the Vita version did less than the PS4 one, though. Well damn. :shock: If that is the case, never mind then, my bad.
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Post by Seventh on May 13, 2015 18:51:23 GMT -5
No problem, it happens to all of us.
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Post by ChaddyFantome on May 13, 2015 18:59:41 GMT -5
Wait, so both versions individually sold less units than SK2 then? I guess they really did overstocked, .
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Post by Dai-T on May 13, 2015 19:49:10 GMT -5
Poor handling of the series now it is fading. should have never split the fan base and make a mobile game. is that losing money?
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Post by leanmeanlovinmachine on May 13, 2015 20:45:37 GMT -5
I dont think the series has been handled poorly. I doubt splitting a PS4 and Vita port did anything bad. It was probably beneficial. The mobile section of Marvelous is doing very well. Compare today's New Wave Art with last years and it feels like so much more is put into that. I guess NW is doing great. They just cant milk a IP to death. SK2 and EV were released close to each other and another game should wait a little bit. At least 1.5 years. Marv seems to be overestimating the power of their own IPs due to their good fortune during the few good years from 2011 to 2013.
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Post by davidgregg on May 13, 2015 21:10:44 GMT -5
So hopefully Colorful IA/VT and Valkriye Drive turn a profit, both being produced by Takaki. I dont know what VD will look like as we know nothing of the plot or gameplay. The models look nice in the pictures, meteorise, the people who did BA are making it. Maybe they'll be better than Tamsoft has been. IA/VT looks amazing. If you like rhythm games I'd suggest it. Looks great. Not to get too off topic but I understand now why they couldn't really include any other Vocaloids. IA was developed by 1st Place Co (which oddly isn't a publisher for the game?!). I wish they could collaborate with some other companies as well like Yamaha. I really like the vocaloid twins Anon and Kanon: One of their songs: Sega will probably see Marvelous as their competitor but who knows maybe IA could be featured in the next Project Diva game.
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